Search found 4 matches
- Fri Jun 19, 2020 2:30 pm
- Forum: General Discussion
- Topic: Fbx support
- Replies: 8
- Views: 31373
Re: Fbx support
I know you are looking into supporting fbx so other modeling softwares can be used instead of blender. But if you wanted to keep the workflow of the xml maybe we could have some kind of fbx converter in the engine itself. Some engines have where they will convert the model into their own file format ...
- Sat Jun 06, 2020 2:41 am
- Forum: General Discussion
- Topic: Fbx support
- Replies: 8
- Views: 31373
Re: Fbx support
Ok cool, can you show us how to use the dragonscript in the game engine?(Maybe a quick youtube video). Also I read that you could you use other languages also?
- Fri Jun 05, 2020 3:39 pm
- Forum: General Discussion
- Topic: Fbx support
- Replies: 8
- Views: 31373
Re: Fbx support
Could you please put it on github. Thanks. I had another question dragon script is fully object programming. Would procedural programming also be supported down the road. They both have their places to me when making a game. Hero script is both procedural and objective and its really nice to use ...
- Thu Jun 04, 2020 3:25 am
- Forum: General Discussion
- Topic: Fbx support
- Replies: 8
- Views: 31373
Fbx support
Hi I am new to using the engine and read up on some stuff. Question is will fbx file types be acceptable in the future. I use lightwave 3d to do alot of modeling why I ask.
Thanks
Thanks