Search found 25 matches
- Sat Jul 18, 2020 9:22 pm
- Forum: Announcements
- Topic: Drag[en]gine Game Engine Release 1.2
- Replies: 0
- Views: 27851
Drag[en]gine Game Engine Release 1.2
https://dragondreams.ch/wp-content/uploads/2020/07/dragengine-release-1-2.png Another Release to make the Dragon stronger and bigger. This release contains more Bug Fixes and new Features. Get the 1.2 release files from the Download Section . You can install it over the 1.1 release but I would sugg...
- Fri Jul 17, 2020 12:43 pm
- Forum: General Discussion
- Topic: FreeBSD-12 installation
- Replies: 8
- Views: 23876
Re: FreeBSD-12 installation
Have you had any luck with your endeavour? DId compiling work now?
- Tue Jul 14, 2020 8:06 pm
- Forum: General Discussion
- Topic: FreeBSD-12 installation
- Replies: 8
- Views: 23876
Re: FreeBSD-12 installation
FreeBSD lists this function as present ( https://www.freebsd.org/cgi/man.cgi?query=libpng&apropos=0&sektion=3&manpath=FreeBSD+11-current&format=html ) so my first guess would be that header files are not in a directory the SConscript expects it to be in. You can look in the file &quo...
- Sun Jun 28, 2020 1:12 am
- Forum: Announcements
- Topic: Visual Studio Code Extension
- Replies: 0
- Views: 28142
Visual Studio Code Extension
For those wanting to use Visual Studio Code for Drag[en]gine Deving.
First Version of DragonScript Extension for Visual Studio released: https://github.com/LordOfDragons/vscode ... tag/v1.0.0.
In VSCode go to Extensions and search for "DragonScript".
First Version of DragonScript Extension for Visual Studio released: https://github.com/LordOfDragons/vscode ... tag/v1.0.0.
In VSCode go to Extensions and search for "DragonScript".
- Wed Jun 24, 2020 12:06 pm
- Forum: General Discussion
- Topic: Modules
- Replies: 2
- Views: 15194
Re: Modules
As game developer you do not load modules in the game engine. This is the job of launchers used by gamers. The only module you have to choose is the scripting module your projects wants to use. This is done in the the "New Project" dialog of the IGDE. Concerning the blender module you mean...
- Mon Jun 22, 2020 10:32 pm
- Forum: Announcements
- Topic: Discord Channel
- Replies: 0
- Views: 26869
Discord Channel
For those using Discord a channel for everything related to DragonDreams has been created.
Join Discord Channel
Join Discord Channel
- Sun Jun 21, 2020 12:13 am
- Forum: General Discussion
- Topic: Fbx support
- Replies: 8
- Views: 18354
Re: Fbx support
Issue is now closed. 3 new modules will be present in 1.2 release: FBXModel, FBXRig and FBXAnimation. They allow loading model, rig and animation resources from FBX files.
- Sat Jun 20, 2020 1:31 pm
- Forum: General Discussion
- Topic: Fbx support
- Replies: 8
- Views: 18354
Re: Fbx support
The FBX support worked on right now results in 3 new modules allowing to load FBX in the engine (runtime and editors): Model, Rig and Animation. So you can directly use FBX files without the need of importing or converting if this works best with your workflow. All engine modules have access to indi...
- Sat Jun 06, 2020 5:08 pm
- Forum: General Discussion
- Topic: Fbx support
- Replies: 8
- Views: 18354
Re: Fbx support
Ok cool, can you show us how to use the dragonscript in the game engine?(Maybe a quick youtube video). Also I read that you could you use other languages also? The wiki contains Getting Started articles. While creating a new project you choose the "Script Module" you would like to use. Ri...
- Fri Jun 05, 2020 11:43 pm
- Forum: General Discussion
- Topic: Fbx support
- Replies: 8
- Views: 18354
Re: Fbx support
The issue is now on github: https://github.com/LordOfDragons/dragengine/issues/3 You can do programming in a procedural style in DragonScript using static function calls. So you could do something like this: class MyFunctions static public func int multiply(int a, int b) return a * b end end class M...