Search found 25 matches

by dragonlord
Sat Jul 18, 2020 9:22 pm
Forum: Announcements
Topic: Drag[en]gine Game Engine Release 1.2
Replies: 0
Views: 24063

Drag[en]gine Game Engine Release 1.2

https://dragondreams.ch/wp-content/uploads/2020/07/dragengine-release-1-2.png Another Release to make the Dragon stronger and bigger. This release contains more Bug Fixes and new Features. Get the 1.2 release files from the Download Section . You can install it over the 1.1 release but I would sugg...
by dragonlord
Fri Jul 17, 2020 12:43 pm
Forum: General Discussion
Topic: FreeBSD-12 installation
Replies: 8
Views: 17858

Re: FreeBSD-12 installation

Have you had any luck with your endeavour? DId compiling work now?
by dragonlord
Tue Jul 14, 2020 8:06 pm
Forum: General Discussion
Topic: FreeBSD-12 installation
Replies: 8
Views: 17858

Re: FreeBSD-12 installation

FreeBSD lists this function as present ( https://www.freebsd.org/cgi/man.cgi?query=libpng&apropos=0&sektion=3&manpath=FreeBSD+11-current&format=html ) so my first guess would be that header files are not in a directory the SConscript expects it to be in. You can look in the file &quo...
by dragonlord
Sun Jun 28, 2020 1:12 am
Forum: Announcements
Topic: Visual Studio Code Extension
Replies: 0
Views: 24440

Visual Studio Code Extension

For those wanting to use Visual Studio Code for Drag[en]gine Deving.

First Version of DragonScript Extension for Visual Studio released: https://github.com/LordOfDragons/vscode ... tag/v1.0.0.

In VSCode go to Extensions and search for "DragonScript".
by dragonlord
Wed Jun 24, 2020 12:06 pm
Forum: General Discussion
Topic: Modules
Replies: 2
Views: 13568

Re: Modules

As game developer you do not load modules in the game engine. This is the job of launchers used by gamers. The only module you have to choose is the scripting module your projects wants to use. This is done in the the "New Project" dialog of the IGDE. Concerning the blender module you mean...
by dragonlord
Mon Jun 22, 2020 10:32 pm
Forum: Announcements
Topic: Discord Channel
Replies: 0
Views: 23209

Discord Channel

For those using Discord a channel for everything related to DragonDreams has been created.

Join Discord Channel
by dragonlord
Sun Jun 21, 2020 12:13 am
Forum: General Discussion
Topic: Fbx support
Replies: 8
Views: 15758

Re: Fbx support

Issue is now closed. 3 new modules will be present in 1.2 release: FBXModel, FBXRig and FBXAnimation. They allow loading model, rig and animation resources from FBX files.
by dragonlord
Sat Jun 20, 2020 1:31 pm
Forum: General Discussion
Topic: Fbx support
Replies: 8
Views: 15758

Re: Fbx support

The FBX support worked on right now results in 3 new modules allowing to load FBX in the engine (runtime and editors): Model, Rig and Animation. So you can directly use FBX files without the need of importing or converting if this works best with your workflow. All engine modules have access to indi...
by dragonlord
Sat Jun 06, 2020 5:08 pm
Forum: General Discussion
Topic: Fbx support
Replies: 8
Views: 15758

Re: Fbx support

Ok cool, can you show us how to use the dragonscript in the game engine?(Maybe a quick youtube video). Also I read that you could you use other languages also? The wiki contains Getting Started articles. While creating a new project you choose the "Script Module" you would like to use. Ri...
by dragonlord
Fri Jun 05, 2020 11:43 pm
Forum: General Discussion
Topic: Fbx support
Replies: 8
Views: 15758

Re: Fbx support

The issue is now on github: https://github.com/LordOfDragons/dragengine/issues/3 You can do programming in a procedural style in DragonScript using static function calls. So you could do something like this: class MyFunctions static public func int multiply(int a, int b) return a * b end end class M...