{{tag>motioncapture democap behavior}} [[:start|Start Page]] >> [[main|DEMoCap: Drag[en]gine Motion Capture]] >> [[democap:elementclasses|XML Element Classes]] >> ** ECBAnimated ** ====== ECBAnimated ====== Behavior extending ECBehaviorAnimated to allow user to edit certain parameters using a gui panel. ====== Instance Counts ====== This behavior can be used only once on an element. ====== Element Class Properties ====== Element class properties have the prefix ''animated.''. ====== Events ====== This behavior has no events. ====== Conversation Commands ====== This behavior adds no conversation commands. ====== Conversation Conditions ====== This behavior adds no conversation conditions. ====== Behavior Tree Actions ====== This behavior adds no behavior tree actions. ====== Behavior Tree Conditions ====== This behavior adds no behavior tree conditions. ====== Required Behaviors ====== * [[dragengine:modules:dragonscript:behavior_animated|ECBehaviorAnimated]] * [[behavior_ecbbehaviorguipanels|ECBBehaviorGuiPanels]] ====== Optional Behaviors ====== This behavior does not support optional behaviors. ====== API Documentation ====== Since DEMoCap Version ''1.3'' ====== Use Cases ====== * Allow editing certain parameters in a gui panel. ====== Element Class Example ====== class MyElement extends BehaviorElementClass public var ECBBehaviorGuiPanels guiPanels public var ECBehaviorComponent component public var ECBehaviorAnimated animated public var ECBAnimated ecbAnimated func new() component = ECBehaviorComponent.new(this, null) animated = ECBehaviorAnimated.new(this, component) guiPanels = ECBBehaviorGuiPanels.new(this) ecbAnimated = ECBAnimated.new(this, guiPanels, animated) end end ====== Behavior Factory ====== Using element class supporting adding behaviors the behavior can be added like this (again create an example which creates a valid element class): ====== Live Examples ======