{{tag>motioncapture democap behavior}}
[[:start|Start Page]] >> [[main|DEMoCap: Drag[en]gine Motion Capture]] >> [[democap:elementclasses|XML Element Classes]] >> ** ECBCapturedAnimations **
====== ECBCapturedAnimations ======
Behavior adding captured animation support to owner element. This is the main recording feature for objects. Multiple animations can be recorded layered ontop of each other.
====== Instance Counts ======
This behavior can be used only once on an element.
====== Element Class Properties ======
Element class properties have the prefix ''capturedAnimations.''.
===== animationName =====
Name for newly created animations.
* Full name: ''myBehavior.animationName''
* Type: string
* Default Value: ''Object''
* Example (*.deeclass) Object
====== Events ======
===== recordChanged =====
Record state changed.
====== Conversation Commands ======
This behavior adds no conversation commands.
====== Conversation Conditions ======
This behavior adds no conversation conditions.
====== Behavior Tree Actions ======
This behavior adds no behavior tree actions.
====== Behavior Tree Conditions ======
This behavior adds no behavior tree conditions.
====== Required Behaviors ======
* [[behavior_ecbbehaviorguipanels|ECBBehaviorGuiPanels]]
====== Optional Behaviors ======
* [[dragengine:modules:dragonscript:behavior_component|ECBehaviorComponent]]
* [[dragengine:modules:dragonscript:behavior_collider|ECBehaviorCollider]]
====== API Documentation ======
Since DEMoCap Version ''1.3''
====== Use Cases ======
* Allow recording object.
====== Element Class Example ======
class MyElement extends BehaviorElementClass
public var ECBehaviorComponent component
public var ECBehaviorCollider collider
public var ECBBehaviorGuiPanels guiPanels
public var ECBCapturedAnimations myBehavior
func new()
component = ECBehaviorComponent.new(this, null)
collider = ECBehaviorCollider.new(this, component)
guiPanels = ECBBehaviorGuiPanels.new(this)
myBehavior = ECBCapturedAnimations.new(this, guiPanels, component, collider)
end
end
====== Behavior Factory ======
Using element class supporting adding behaviors the behavior can be added like this (again create an example which creates a valid element class):
second
Object
====== Live Examples ======