{{tag>motioncapture democap behavior}}
[[:start|Start Page]] >> [[main|DEMoCap: Drag[en]gine Motion Capture]] >> [[democap:elementclasses|XML Element Classes]] >> ** ECBHighlightPointedAt **
====== ECBHighlightPointedAt ======
Behavior adding support to highlight element if pointed at by the user. Uses [[dragengine:modules:dragonscript:behavior_outline|ECBehaviorOutline]] to do the highlighting in response to [[dragengine:modules:dragonscript:behavior_vrhandpointedat|ECBehaviorVRHandPointedAt]] events.
====== Instance Counts ======
This behavior can be used only once on an element.
====== Element Class Properties ======
Element class properties have the prefix ''highlightPointedAt.''.
===== outline(highlightPointedAt).* =====
Set properties of [[dragengine:modules:dragonscript:behavior_outline|ECBehaviorOutline]] behavior added by this behavior. use property prefix ''myBehavior.outline(highlightPointedAt).'' for these properties.
Sets these default values:
* ''myBehavior.outline(highlightPointedAt).skin'' = ''/content/materials/outline/outlinePointAt.deskin'''
====== Events ======
This behavior has no events.
====== Conversation Commands ======
This behavior adds no conversation commands.
====== Conversation Conditions ======
This behavior adds no conversation conditions.
====== Behavior Tree Actions ======
This behavior adds no behavior tree actions.
====== Behavior Tree Conditions ======
This behavior adds no behavior tree conditions.
====== Required Behaviors ======
* [[dragengine:modules:dragonscript:behavior_component|ECBehaviorComponent]]
* [[dragengine:modules:dragonscript:behavior_collider|ECBehaviorCollider]]
* [[dragengine:modules:dragonscript:behavior_vrhandpointedat|ECBehaviorVRHandPointedAt]]
====== Optional Behaviors ======
This behavior does not support optional behaviors.
====== API Documentation ======
Since DEMoCap Version ''1.3''
====== Use Cases ======
* Highlight object if pointed at by actor.
====== Element Class Example ======
class MyElement extends BehaviorElementClass
public var ECBehaviorComponent component
public var ECBehaviorCollider collider
public var ECBehaviorVRHandPointedAt vrHandPointedAt
public var ECBHighlightPointedAt highlightPointedAt
func new()
component = ECBehaviorComponent.new(this, null)
collider = ECBehaviorCollider.new(this, component)
vrHandPointedAt = ECBehaviorVRHandPointedAt.new(this)
highlightPointedAt = ECBHighlightPointedAt.new(this, component, collider, vrHandPointedAt)
end
end
====== Behavior Factory ======
Using element class supporting adding behaviors the behavior can be added like this (again create an example which creates a valid element class):
second
/content/materials/outline/outlinePointAt.deskin
====== Live Examples ======