{{tag>motioncapture democap}} [[:start|Start Page]] >> [[main|DEMoCap: Drag[en]gine Motion Capture]] >> **Low Level Motion Transfer: Animation** {{ :democap:motion_transfer_animation.png?direct|Motion Transfer Animation}} Play back looping animation. ====== Name ====== Name of motion transfer to identify it in the list. Name is not required to be unique. ====== Move ====== Move from character animation file to play back. Motion transfer has no effect if empty. ====== Target Bones ====== List of bones to be affected by the animation. Motion transfer has no effect if empty. Click on the label or the list to activate list bone mode. Click in the preview view on a bone to add it to the list if absent or remove it from the list if present. ====== Mode ====== Sets how the animation is applied. ===== Replace ===== Move replaces the existing motion. ===== Overlay ===== Move is superimposed over the existing motion. A move with all translation and rotation cleared (in Blender3D) results in this motion transfer having no effect. All positions and rotations outside the cleared position are added to the existing motion. ====== Playtime ====== Play time of the animation in seconds before looping back to the beginning. This sets the play speed of the animation. To obtain 1x playback speed set the playtime to the playtime of the move as created in Blender3D. To play back 2x as fast set it to 1/2x of the playtime. This is the same concept as using [[gamedev:animators|Animators]].