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| democap:motiontransferik [2022/02/01 18:42] – created dragonlord | democap:motiontransferik [2026/03/23 03:00] (current) – dragonlord | ||
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| The reach scaling is typically in the range from 0.8 to 1.2 . Values outside this range are usually not useful. | The reach scaling is typically in the range from 0.8 to 1.2 . Values outside this range are usually not useful. | ||
| + | ====== Reach Scaling Back ====== | ||
| + | |||
| + | Scales reach calculation backwards. | ||
| + | |||
| + | Reach is applied along negative X, negative Y and negative Z axis. | ||
| ====== Adjust Position ====== | ====== Adjust Position ====== | ||
| If the bone chain consists of only 1 bone sets if the position is applied to the bone in addition to the orientation. | If the bone chain consists of only 1 bone sets if the position is applied to the bone in addition to the orientation. | ||
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| Sets the count of bones to be affected by twisting. Starts counting with the first bone after the tip bone. Hence if the bone chain has 5 bones and twist bone count is set to 2 then the bones 1 and 2 are twisted using bone 0 as input while bone 3 and 4 are not twisted (tip bone is index 0). | Sets the count of bones to be affected by twisting. Starts counting with the first bone after the tip bone. Hence if the bone chain has 5 bones and twist bone count is set to 2 then the bones 1 and 2 are twisted using bone 0 as input while bone 3 and 4 are not twisted (tip bone is index 0). | ||
| + | ====== Twist Axis Rotation ====== | ||
| + | Sets the orientation of the twist axis relative to the base bone. The Z axis has to point along the bone chain. You are free to orient the X and Y axis. | ||
| + | |||
| + | Click on the label or the text widgets to activate coordinate system mode. A coordinate system gizmo is shown in the preview window at the origin of the character. Rotate the coordinate system until the Z axis (blue arrow) points along the bone chain. The X axis is the red arrow and the Y axis the green arrow. | ||
| + | |||
| + | ====== Guide Twist Strength ====== | ||
| + | |||
| + | Sets the amount of twist to apply to the guide bone. The value is in the range of '' | ||
| + | |||
| + | ====== Relocate Tip ====== | ||
| + | |||
| + | If ticked relocates the tip, guide and base tracker position to match with the character base position and orientation. This can be used for example is the chest of a character is located far away from the actor chest location. | ||
| + | |||
| + | ====== Guide use position ====== | ||
| + | |||
| + | Use the position of the guide tracker instead of the orientation of the guide tracker to guide the inverse kinematic calculation. Ticking this parameter is useful if the tracker used as guide tracker has unstable or wrong orientation nor matching the guide bone. This can happen if a tracker is sourced from simulated data and the orientation does not line up with what DEMoCap expects the guide bone to have. | ||
| + | |||
| + | ====== Tip Tracker ====== | ||
| + | [[democap: | ||
| + | ====== Guide Tracker ====== | ||
| + | [[democap: | ||
| + | ====== Base Tracker ====== | ||
| + | [[democap: | ||