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democap:netspec [2023/05/09 15:03] – [Revision] dragonlord | democap:netspec [2024/09/25 14:26] (current) – dragonlord |
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{{tag>motioncapture democap}} | {{tag>motioncapture democap network}} |
<WRAP youarehere> | <WRAP youarehere> |
[[:start|Start Page]] >> [[main|DEMoCap: Drag[en]gine Motion Capture]] >> [[democap:uipanelcapture|UI: Panel Session]] >> **Network Specification** | [[:start|Start Page]] >> [[main|DEMoCap: Drag[en]gine Motion Capture]] >> [[democap:uipanelcapture|UI: Panel Session]] >> **DEMoCap Network Specification** |
</WRAP> | </WRAP> |
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====== Network Specification ====== | ====== DEMoCap Network Specification ====== |
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The DEMoCap Networking uses the [[gamedev:dnp|Drag[en]gine Network Protocol]] as protocol and defines a set of <wrap hi>messages</wrap> and <wrap hi>linked states</wrap> supported by DEMoCap. The specification can change with upcoming DEMoCap updates but stays backwards compatible. Servers and clients are required to ignore unknown messages and linked states. | The DEMoCap Networking uses the [[gamedev:dnp|Drag[en]gine Network Protocol]] as protocol and defines a set of <wrap hi>messages</wrap> and <wrap hi>linked states</wrap> supported by DEMoCap. The specification can change with upcoming DEMoCap updates but stays backwards compatible. Servers and clients are required to ignore unknown messages and linked states. |
| [[gamedev:dnp#data_types|UInt]] | SupportedFeatures | <WRAP> | | [[gamedev:dnp#data_types|UInt]] | SupportedFeatures | <WRAP> |
Features supported by the client. Flags value with these possible values: | Features supported by the client. Flags value with these possible values: |
* ''0'': Enable //Vertex Position Set// data to be send by client and server. If enabled certain messages contain additional data elements. | * Bit ''0'': Enable //Vertex Position Set// data to be send by client and server. If enabled certain messages contain additional data elements. |
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| [[gamedev:dnp#data_types|String8]] | Name | Name describing the remote client connecting. This is a free form name of short length indicating what software is connecting. It is used only to show the user who is connected to identify the individual connections. | | | [[gamedev:dnp#data_types|String8]] | Name | Name describing the remote client connecting. This is a free form name of short length indicating what software is connecting. It is used only to show the user who is connected to identify the individual connections. | |
| - | Reserved | Reserved for future expansion. Ignore any additional bytes in the message | | | - | Reserved | Reserved for future expansion. Ignore any additional bytes in the message | |
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The server will then respond with a [[#server_features|Server Features]] message before sending any other messages. | The server will then respond with a [[#connect_accepted|Connect Accepted]] message or disconnect the client if rejected. |
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===== Connect Accepted ===== | ===== Connect Accepted ===== |
^ Date | Changes | | ^ Date | Changes | |
| 9.5.2023 | <WRAP> | | 9.5.2023 | <WRAP> |
* Added support for Vertex Position Sets. | * Added support for Vertex Position Sets (Feature Bit ''0'') |
</WRAP> | | </WRAP> | |
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