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| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| democap:netspec [2024/09/25 08:58] – [Connect Request] dragonlord | democap:netspec [2024/09/25 14:26] (current) – dragonlord |
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| {{tag>motioncapture democap network}} | {{tag>motioncapture democap network}} |
| <WRAP youarehere> | <WRAP youarehere> |
| [[:start|Start Page]] >> [[main|DEMoCap: Drag[en]gine Motion Capture]] >> [[democap:uipanelcapture|UI: Panel Session]] >> **Network Specification** | [[:start|Start Page]] >> [[main|DEMoCap: Drag[en]gine Motion Capture]] >> [[democap:uipanelcapture|UI: Panel Session]] >> **DEMoCap Network Specification** |
| </WRAP> | </WRAP> |
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| ====== Network Specification ====== | ====== DEMoCap Network Specification ====== |
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| The DEMoCap Networking uses the [[gamedev:dnp|Drag[en]gine Network Protocol]] as protocol and defines a set of <wrap hi>messages</wrap> and <wrap hi>linked states</wrap> supported by DEMoCap. The specification can change with upcoming DEMoCap updates but stays backwards compatible. Servers and clients are required to ignore unknown messages and linked states. | The DEMoCap Networking uses the [[gamedev:dnp|Drag[en]gine Network Protocol]] as protocol and defines a set of <wrap hi>messages</wrap> and <wrap hi>linked states</wrap> supported by DEMoCap. The specification can change with upcoming DEMoCap updates but stays backwards compatible. Servers and clients are required to ignore unknown messages and linked states. |
| | - | Reserved | Reserved for future expansion. Ignore any additional bytes in the message | | | - | Reserved | Reserved for future expansion. Ignore any additional bytes in the message | |
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| The server will then respond with a [[#server_features|Server Features]] message before sending any other messages. | The server will then respond with a [[#connect_accepted|Connect Accepted]] message or disconnect the client if rejected. |
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| ===== Connect Accepted ===== | ===== Connect Accepted ===== |