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democap:netspec [2024/09/25 09:01] – [Connect Request] dragonlorddemocap:netspec [2024/09/25 14:26] (current) dragonlord
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 {{tag>motioncapture democap network}} {{tag>motioncapture democap network}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[main|DEMoCap: Drag[en]gine Motion Capture]] >> [[democap:uipanelcapture|UI: Panel Session]] >> **Network Specification**+[[:start|Start Page]] >> [[main|DEMoCap: Drag[en]gine Motion Capture]] >> [[democap:uipanelcapture|UI: Panel Session]] >> **DEMoCap Network Specification**
 </WRAP> </WRAP>
  
-====== Network Specification ======+====== DEMoCap Network Specification ======
  
 The DEMoCap Networking uses the [[gamedev:dnp|Drag[en]gine Network Protocol]] as protocol and defines a set of <wrap hi>messages</wrap> and <wrap hi>linked states</wrap> supported by DEMoCap. The specification can change with upcoming DEMoCap updates but stays backwards compatible. Servers and clients are required to ignore unknown messages and linked states. The DEMoCap Networking uses the [[gamedev:dnp|Drag[en]gine Network Protocol]] as protocol and defines a set of <wrap hi>messages</wrap> and <wrap hi>linked states</wrap> supported by DEMoCap. The specification can change with upcoming DEMoCap updates but stays backwards compatible. Servers and clients are required to ignore unknown messages and linked states.
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 |  -  | Reserved | Reserved for future expansion. Ignore any additional bytes in the message | |  -  | Reserved | Reserved for future expansion. Ignore any additional bytes in the message |
  
-The server will then respond with a [[#connect_accepted|Connect Accepted]] message.+The server will then respond with a [[#connect_accepted|Connect Accepted]] message or disconnect the client if rejected.
  
 ===== Connect Accepted ===== ===== Connect Accepted =====
democap/netspec.1727254872.txt.gz · Last modified: 2024/09/25 09:01 by dragonlord