Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |
| democap:netspec [2024/09/25 09:01] – dragonlord | democap:netspec [2024/09/25 14:26] (current) – dragonlord |
|---|
| {{tag>motioncapture democap network}} | {{tag>motioncapture democap network}} |
| <WRAP youarehere> | <WRAP youarehere> |
| [[:start|Start Page]] >> [[main|DEMoCap: Drag[en]gine Motion Capture]] >> [[democap:uipanelcapture|UI: Panel Session]] >> **Network Specification** | [[:start|Start Page]] >> [[main|DEMoCap: Drag[en]gine Motion Capture]] >> [[democap:uipanelcapture|UI: Panel Session]] >> **DEMoCap Network Specification** |
| </WRAP> | </WRAP> |
| |
| ====== Network Specification ====== | ====== DEMoCap Network Specification ====== |
| |
| The DEMoCap Networking uses the [[gamedev:dnp|Drag[en]gine Network Protocol]] as protocol and defines a set of <wrap hi>messages</wrap> and <wrap hi>linked states</wrap> supported by DEMoCap. The specification can change with upcoming DEMoCap updates but stays backwards compatible. Servers and clients are required to ignore unknown messages and linked states. | The DEMoCap Networking uses the [[gamedev:dnp|Drag[en]gine Network Protocol]] as protocol and defines a set of <wrap hi>messages</wrap> and <wrap hi>linked states</wrap> supported by DEMoCap. The specification can change with upcoming DEMoCap updates but stays backwards compatible. Servers and clients are required to ignore unknown messages and linked states. |