{{tag>motioncapture democap}} [[:start|Start Page]] >> [[main|DEMoCap: Drag[en]gine Motion Capture]] >> **Generic Object Class: Static Prop** Adds a static prop to the scene. Static props are not supposed to be interacted with by the motion capture actor and represent static scene geometry. This class defines a placeholder model and skin. Use the [[democap:ppob_component|Component Behavior Panel]] to choose the model, skin and rig to show. Use [[democap:uipanelproject#browse_objects|Browse Object from Project Panel]] to open the directory where you can place your custom models, skins and rigs. You can export your models to Drag[en]gine specific file formats (*.demodel, *.derig) using the [[tools:blenderexportscripts|Blender Export Scripts]]. Skin files (*.deskin) you can create either using the Skin Editor or by writing the XML file manually. See [[https://github.com/LordOfDragons/democap/tree/main/data/content/materials|DEMoCap Materials]] and [[https://github.com/LordOfDragons/democap/tree/main/data/content/models/objects|DEMoCap Objects]] for examples. Some file formats (like *.fbx) define skins and can be used too. ====== Interact Handles ====== The following interact handles can be used with actor markers: * Move along X axis (red arrow) * Move along Y axis (green arrow) * Move along Z axis (blue arrow) * Rotate around X axis (red ring arrow) * Rotate around Y axis (green ring arrow) * Rotate around Z axis (blue ring arrow) * Remove object (cross) ====== Object Behaviors ====== The following object behaviors are supported * [[democap:ppob_collider|Collider]] * [[democap:ppob_component|Component]] * [[democap:ppob_customcolor|Custom Color]] * [[democap:ppob_interacthandles|Interact Handles]] * [[democap:ppob_temporaryghost|Temporary Ghost]]