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democap:performanceimprovements [2021/11/18 17:35] – dragonlord | democap:performanceimprovements [2024/08/22 08:14] (current) – dragonlord | ||
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- | <WRAP box right :en>{{ : | + | VR is heavy on the GPU and thus performance problems are common. Following the steps outlined here can help to improve performance. |
- | The Drag[en]gine game engine is currently (as of version 1.7.1) not optimized yet for VR use. This can cause performance issues with less performant GPUs or graphics intensive scenes. You can improve the performance for motion capture by changing a few [[dragengine: | + | ====== SteamVR Motion Smoothing ====== |
- | The OpenGL module automatically adjusts the VR render frame rate to 90, 45, 30 or 15Hz depending on the performance | + | The biggest problems seems to come from the |
- | In the main menu click on <wrap em>< | + | <WRAP center round important 60%> |
+ | It is highly recommended to <wrap em>disable</wrap> | ||
+ | </ | ||
- | The Settings | + | While taking care of the biggest issue these following steps can help improve the performance further |
+ | |||
+ | ====== | ||
+ | |||
+ | <WRAP right :en>{{ : | ||
+ | |||
+ | The settings panel provides these parameters | ||
+ | |||
+ | ===== Global Illumination ===== | ||
+ | |||
+ | Global Illumination is heavy on the GPU. For motion capture these are usually not required hence you can disable this option in the settings panel. By default this option is disabled. Should this be enabled you can disable it to improve performance. By default this is disabled. | ||
+ | |||
+ | ===== Fullbright ===== | ||
+ | |||
+ | Enabling fullbright disables all lighting. Instead a constant lighting is used not requiring time consuming calcuations. This is usually the best way to get the highest performance during capturing on weaker systems. | ||
- | Once you are done making changes click on <wrap em>< | ||
<WRAP clear/> | <WRAP clear/> | ||
====== Graphic Module Parameters ====== | ====== Graphic Module Parameters ====== | ||
- | <WRAP box right :en>{{ : | + | <WRAP box right :en>{{ : |
+ | |||
+ | In the [[democap: | ||
+ | |||
+ | The module parameters dialog allows to change game engine module parameters. The graphic module parameters are of highest interest here to improve performance. | ||
+ | |||
+ | Once you are done making changes click on <wrap em>< | ||
===== SSAO ===== | ===== SSAO ===== | ||
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===== GI Quality ===== | ===== GI Quality ===== | ||
- | The OpenGL supports True Dynamic | + | If Global Illumination (GI) is enabled you can improve |
This parameters accepts the values " | This parameters accepts the values " | ||
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===== Shadow Quality ===== | ===== Shadow Quality ===== | ||
- | Defines the size of rendered shadow maps. This is usually not a problem unless | + | Defines the size of rendered shadow maps. This is usually not a problem unless |
This parameters accepts the values " | This parameters accepts the values " | ||
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===== SSR ===== | ===== SSR ===== | ||
- | SSR (Screen Space Reflection) is another effect which is sensitive to the render size. In general though this effect has less impact on performance but if you are in a pinch you can try disabling this effect too. | + | SSR (Screen Space Reflection) is another effect which can improve performance if it is disabled. In general though this effect has less impact on performance but if you are in a pinch you can try disabling this effect too. |
===== Transparency Layer Limit ===== | ===== Transparency Layer Limit ===== | ||
- | If you use scenes or characters with lots of transparency this can cause performance issues | + | If you use scenes or characters with lots of transparency this can cause performance issues. Using this parameter you can limit the count of transparent |
Using a value of 4 is usually a good value to use. If performance is an issue you can try dropping it down to 2. Going down to 1 is not recommended as this can easily break rendering. | Using a value of 4 is usually a good value to use. If performance is an issue you can try dropping it down to 2. Going down to 1 is not recommended as this can easily break rendering. | ||