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democap:performanceimprovements [2022/04/24 11:33] – dragonlord | democap:performanceimprovements [2024/08/22 08:14] (current) – dragonlord | ||
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+ | VR is heavy on the GPU and thus performance problems are common. Following the steps outlined here can help to improve performance. | ||
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+ | ====== SteamVR Motion Smoothing ====== | ||
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+ | The biggest problems seems to come from the use of SteamVR Motion Smoothing feature. This feature is designed to improve the perceived frame rate of games not able to keep up with the required 90Hz frame rate. This causes though wavy and nauseating images in DEMoCap. | ||
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+ | <WRAP center round important 60%> | ||
+ | It is highly recommended to <wrap em> | ||
+ | </ | ||
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+ | While taking care of the biggest issue these following steps can help improve the performance further | ||
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+ | ====== Settings Panel ====== | ||
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- | The Drag[en]gine game engine is currently (as of version 1.7.1) not optimized yet for VR use. This can cause performance issues with less performant GPUs or graphics intensive scenes. You can improve the performance for motion capture by changing a few [[dragengine: | + | The settings panel provides these parameters you can tune. |
- | The OpenGL module automatically adjusts the VR render frame rate to 90, 45, 30 or 15Hz depending on the performance of the GPU. For motion capturing a frame rate of 30 is enough for quick motion while a frame rate of 15 is still acceptable for common animations. But for the actor wearing the HMD, low frame rates can be strainable. It is thus recommended to improve the performance as much as possible, for the sake of your actor. | + | ===== Global Illumination ===== |
- | In the [[democap: | + | Global Illumination is heavy on the GPU. For motion capture these are usually not required hence you can disable this option in the settings panel. By default this option is disabled. Should this be enabled you can disable it to improve performance. By default this is disabled. |
- | The module parameters dialog allows to change game engine module parameters. The graphic module parameters are of highest interest here to improve | + | ===== Fullbright ===== |
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+ | Enabling fullbright disables all lighting. Instead a constant lighting is used not requiring time consuming calcuations. This is usually the best way to get the highest | ||
- | Once you are done making changes click on <wrap em>< | ||
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- | <WRAP center round tip 60%> | ||
- | It is recommended to begin by disabling <wrap em> | ||
- | </ | ||
====== Graphic Module Parameters ====== | ====== Graphic Module Parameters ====== | ||
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+ | In the [[democap: | ||
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+ | The module parameters dialog allows to change game engine module parameters. The graphic module parameters are of highest interest here to improve performance. | ||
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+ | Once you are done making changes click on <wrap em>< | ||
===== SSAO ===== | ===== SSAO ===== | ||
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===== GI Quality ===== | ===== GI Quality ===== | ||
- | The OpenGL supports True Dynamic | + | If Global Illumination (GI) is enabled you can improve |
This parameters accepts the values " | This parameters accepts the values " | ||
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===== Shadow Quality ===== | ===== Shadow Quality ===== | ||
- | Defines the size of rendered shadow maps. This is usually not a problem unless | + | Defines the size of rendered shadow maps. This is usually not a problem unless |
This parameters accepts the values " | This parameters accepts the values " | ||
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===== SSR ===== | ===== SSR ===== | ||
- | SSR (Screen Space Reflection) is another effect which is sensitive to the render size. In general though this effect has less impact on performance but if you are in a pinch you can try disabling this effect too. | + | SSR (Screen Space Reflection) is another effect which can improve performance if it is disabled. In general though this effect has less impact on performance but if you are in a pinch you can try disabling this effect too. |
===== Transparency Layer Limit ===== | ===== Transparency Layer Limit ===== | ||
- | If you use scenes or characters with lots of transparency this can cause performance issues | + | If you use scenes or characters with lots of transparency this can cause performance issues. Using this parameter you can limit the count of transparent |
Using a value of 4 is usually a good value to use. If performance is an issue you can try dropping it down to 2. Going down to 1 is not recommended as this can easily break rendering. | Using a value of 4 is usually a good value to use. If performance is an issue you can try dropping it down to 2. Going down to 1 is not recommended as this can easily break rendering. | ||