democap:plugin_unreallivelink
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionLast revisionBoth sides next revision |
democap:plugin_unreallivelink [2022/07/11 22:07] – dragonlord | democap:plugin_unreallivelink [2022/08/21 09:28] – dragonlord |
---|
Using [[https://docs.unrealengine.com/5.0/en-US/live-link-in-unreal-engine|Unreal Live Link]] you can stream motion capture data directly into the Unreal Editor. This allows to bypass Blender3D to get motion captured animations into the Unreal Engine if no complex post processing of the motion capture data is required. | Using [[https://docs.unrealengine.com/5.0/en-US/live-link-in-unreal-engine|Unreal Live Link]] you can stream motion capture data directly into the Unreal Editor. This allows to bypass Blender3D to get motion captured animations into the Unreal Engine if no complex post processing of the motion capture data is required. |
| |
To use the plugin get it from the [[link|Unreal Market Place]]. The plugin is free of charge. Once installed you should have two plugin installed: | To use the plugin get it from the [[https://www.unrealengine.com/marketplace/en-US/product/democap-live-link|Unreal Market Place]]. The plugin is free of charge. Once installed you should have two plugin installed: |
* Live Link: This plugin is part of the Unreal Engine and is required to get Live Link support. | * Live Link: This plugin is part of the Unreal Engine and is required to get Live Link support. |
* DEMoCapLiveLink: This plugin provided support to stream motion capture data into the Live Link system. | * DEMoCapLiveLink: This plugin provided support to stream motion capture data into the Live Link system. |
In the Live Link Window use "+ Source" to add a source. Select DEMoCap as source and enter the IP address or hostname of the computer running DEMoCap. You can run DEMoCap also on the same PC in which case you use "localhost". Be warned that UnrealEditor is very heavy on the system and running DEMoCap along side it can degrade performance if your computer is not strong enough. | In the Live Link Window use "+ Source" to add a source. Select DEMoCap as source and enter the IP address or hostname of the computer running DEMoCap. You can run DEMoCap also on the same PC in which case you use "localhost". Be warned that UnrealEditor is very heavy on the system and running DEMoCap along side it can degrade performance if your computer is not strong enough. |
| |
The plugin tries to connect to DEMoCap for 3 seconds. If the connection fails the plugin tries again after a short delay until the connection succeeds. If the connection is lost the plugin keeps on trying to connect again. Hence you do not have to worry about connect/disconnect. The plugin tries to keep always connected. Make sure DEMoCap is listening for connections in the [[democap:uipanelcapture#network_access|Network Access]] panel. | The plugin tries to connect to DEMoCap for 3 seconds. If the connection fails the plugin tries again after a short delay until the connection succeeds. If the connection is lost the plugin keeps on trying to connect again. Hence you do not have to worry about connect/disconnect. The plugin tries to keep always connected. Make sure DEMoCap is listening for connections in the [[democap:uipanelsettings#network_access|Network Access]] panel. |
| |
Once the source is added it will show the supported subjects. Subjects are used to identify the animation streamed in. Right now two subjects are supported: | Once the source is added it will show the supported subjects. Subjects are used to identify the animation streamed in. Right now two subjects are supported: |
democap/plugin_unreallivelink.txt · Last modified: 2022/08/21 09:47 by dragonlord