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democap:tutorialimportblender [2021/11/15 22:08] – created dragonlorddemocap:tutorialimportblender [2022/04/11 16:34] – [Example Characters] dragonlord
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 </WRAP> </WRAP>
  
-{{ youtube>__EUosrn71Q?1280x800 }}+{{ youtube>__EUosrn71Q?1280x756 }}
  
    
 ====== Import Animation Into Blender ====== ====== Import Animation Into Blender ======
  
-//Transcript Soon//+   * Run Blender3D. 
 +   * Install the [[tools:blenderexportscripts|Blender Addon Drag[en]gine Import Export]] if not installed already. 
 +   * Select the Armature matching the Rig used for doing the motion capture. The capture directory is located here: 
 +     * Linux: ~/config/delauncher/games/e31f1c11-3ca6-c66b-adca-95484bedfc1f/capture/animations 
 +     * Windows: %AppData%\DELaunchers\Config\games\e31f1c11-3ca6-c66b-adca-95484bedfc1f\capture\animations 
 +   * Click <wrap em><wrap hi>File</wrap></wrap> -> <wrap em><wrap hi>Import</wrap></wrap> -> <wrap em><wrap hi>Drag[en]gine Resources</wrap></wrap> -> <wrap em><wrap hi>Animations</wrap></wrap>
 +   * Wait for the import to complete. Importing can take from a couple of seconds to a couple of minutes for long captures. In general multiple short captures are recommended over long captures. 
 +   * The imported action is named "Imported MoCap".
  
 +====== Example Characters ======
 +To test motion capture done on the example characters included in the DEMoCap distribution go to the //DEMoCap source code repository// at [[https://github.com/LordOfDragons/democap/releases/latest]]. Download the package "Source code (zip)" and extract the content to a directory of your choice. The character *.blend files are located in these directories:
 +  * data/develop/blender/dragonroo : Dragonroo character
 +  * data/develop/blender/biomech : Biomech character
 +  * data/develop/blender/hands : First person hands
  
democap/tutorialimportblender.txt · Last modified: 2022/04/18 21:07 by dragonlord