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| dragengine:about [2008/05/13 21:44] – thanos | dragengine:about [2019/05/08 16:49] (current) – dragonlord | ||
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| - | ====== Why Drag[en]gine? ====== | + | ~~NOTOC~~ |
| + | {{tag> | ||
| + | <WRAP youarehere> | ||
| + | [[: | ||
| + | </ | ||
| You might already be wondering how did the game engine received this rather strange name. This name is the result of a little word play with the words ' | You might already be wondering how did the game engine received this rather strange name. This name is the result of a little word play with the words ' | ||
| From there on the game engine had received its name. | From there on the game engine had received its name. | ||
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| ====== How Is Drag[en]gine Different? ====== | ====== How Is Drag[en]gine Different? ====== | ||
| - | Drag[en]gine is an open source | + | Drag[en]gine is a free software |
| The entire game engine functionality is packaged into Modules which have a similar role to that of device drivers in an operating system. The engine itself is the analogue of the system kernel managing the modules, resources and providing a straightforward abstraction layer to the underneath operating system. | The entire game engine functionality is packaged into Modules which have a similar role to that of device drivers in an operating system. The engine itself is the analogue of the system kernel managing the modules, resources and providing a straightforward abstraction layer to the underneath operating system. | ||
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| User customisations can be performed even at run-time deciding what graphic renderer or physics library works best on their own machines! | User customisations can be performed even at run-time deciding what graphic renderer or physics library works best on their own machines! | ||
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| - | ====== References ====== | ||
| - | * [[: | ||