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| dragengine:about [2008/08/01 15:14] – dragonlord | dragengine:about [2019/05/08 16:49] (current) – dragonlord | ||
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| - | ====== Why Drag[en]gine? ====== | + | ~~NOTOC~~ |
| + | {{tag> | ||
| + | <WRAP youarehere> | ||
| + | [[: | ||
| + | </ | ||
| You might already be wondering how did the game engine received this rather strange name. This name is the result of a little word play with the words ' | You might already be wondering how did the game engine received this rather strange name. This name is the result of a little word play with the words ' | ||
| From there on the game engine had received its name. | From there on the game engine had received its name. | ||
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| User customisations can be performed even at run-time deciding what graphic renderer or physics library works best on their own machines! | User customisations can be performed even at run-time deciding what graphic renderer or physics library works best on their own machines! | ||
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| - | ====== References ====== | ||
| - | * [[: | ||