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dragengine:featurelist [2012/11/29 22:39] dragonlorddragengine:featurelist [2012/12/02 02:20] dragonlord
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 ~~NOTOC~~ ~~NOTOC~~
-====== Dragengine Features Overview ======+<WRAP youarehere> 
 +[[:start|Start Page]] >> [[dragengine:features|Drag[en]gine Features]] >> **Drag[en]gine Feature Overview List** 
 +</WRAP> 
 Due to the modular nature a fixed list of engine features as other engines provide is not possible since it all depends on the customer's choices. This list here contains a run-down of the features provided by the default modules shipping with the game engine as well as core features of the engine itself. Due to the modular nature a fixed list of engine features as other engines provide is not possible since it all depends on the customer's choices. This list here contains a run-down of the features provided by the default modules shipping with the game engine as well as core features of the engine itself.
  
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 <WRAP boxcontent> <WRAP boxcontent>
   * Unlimited/Endless dynamic game worlds   * Unlimited/Endless dynamic game worlds
-  * Various [[gamedev:lighting|light sources]] (sky, point, spot/projector, ambient) +  * Various **[[gamedev:lighting|light sources]]** (sky, point, spot/projector, ambient) 
-  * Dynamic multi-layer [[gamedev:sky|Skies]] with bodies+  * Dynamic multi-layer **[[gamedev:sky|Skies]]** with bodies
   * Height Map Terrains with Height Modifiers (Terra-Morphing)   * Height Map Terrains with Height Modifiers (Terra-Morphing)
-  * [[gamedev:animators|Animator System]] (animation blending, procedural, scripted) +  * **[[gamedev:animators|Animator System]]** (animation blending, procedural, scripted) 
-  * [[gamedev:skinproperties|Extensible Skin System]] ([[gamedev:renderables|dynamic skins]] support)+  * **[[gamedev:skinproperties|Extensible Skin System]]** (**[[gamedev:renderables|dynamic skins]]** support) 
 +  * **[[gamedev:pbr|Physically Based Rendering]]**
   * Attachable Decals   * Attachable Decals
-  * [[gamedev:colliders|Colliders]] (kinematics, dynamics) +  * **[[gamedev:colliders|Colliders]]** (kinematics, dynamics) 
-  * [[gamedev:sensors|Sensors]] (lumimeter, touch sensor)+  * **[[gamedev:sensors|Sensors]]** (lumimeter, touch sensor)
   * Post processing effects stack   * Post processing effects stack
   * Multi-World-Rendering   * Multi-World-Rendering
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   * L-GPL license   * L-GPL license
   * True 0-Day Portability   * True 0-Day Portability
-  * [[gamedev:localization|Localization]] Support (UTF-8) +  * **[[gamedev:localization|Localization]]** Support (UTF-8) 
-  * [[gamedev:particleemitters|Particle Systems]] (all texture properties possible)+  * **[[gamedev:particleemitters|Particle Systems]]** (all texture properties possible)
     * Physical particle collisions     * Physical particle collisions
     * Multiple types per emitters     * Multiple types per emitters
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     * Cast from model vertices/faces     * Cast from model vertices/faces
     * Ribbon support     * Ribbon support
-  * [[gamedev:vfs|Virtual File System]]+  * **[[gamedev:vfs|Virtual File System]]**
 </WRAP> </WRAP>
  
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 </WRAP> </WRAP>
 </WRAP> </WRAP>
- +<WRAP clear></WRAP>
-====== Links ====== +
-  * [[dragengine:features|Drag[en]gine Features]] +
-  * [[:start|The Drag[en]gine Wiki]] +
dragengine/featurelist.txt · Last modified: 2020/04/23 20:04 by dragonlord