dragengine:modules:dragonscript:behavior_actoraiaction
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dragengine:modules:dragonscript:behavior_actoraiaction [2025/03/11 19:57] – [Events] dragonlord | dragengine:modules:dragonscript:behavior_actoraiaction [2025/03/13 17:07] (current) – dragonlord |
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{{tag>dragonscript behavior}} | {{tag>dragonscript behavior}} |
<WRAP youarehere> | <WRAP youarehere> |
[[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[abstractions#behavior_elementsquick_and_easy_development|Behavior Elements: Quick and Easy Development]] >> **ECBehaviorActorAIAction** | [[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[dragengine:modules:dragonscript:abstractions|Abstraction Layers: How you want to build your Game]] >> [[dragengine:modules:dragonscript:behavior_elements|Behavior Elements]] >> **ECBehaviorActorAIAction** |
</WRAP> | </WRAP> |
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====== Optional Behaviors ====== | ====== Optional Behaviors ====== |
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This behavior does support these optional behaviors: | |
* [[behavior_colliderai|ECBehaviorColliderAI]]: Listen to events processing them with actions. | * [[behavior_colliderai|ECBehaviorColliderAI]]: Listen to events processing them with actions. |
* [[behavior_conversationactor|ECBehaviorConversationActor]]: Add conversation commands and conditions. | * [[behavior_conversationactor|ECBehaviorConversationActor]]: Add conversation commands and conditions. |
dragengine/modules/dragonscript/behavior_actoraiaction.1741723048.txt.gz · Last modified: 2025/03/11 19:57 by dragonlord