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| dragengine:modules:dragonscript:behavior_actorcutscene [2025/03/11 19:52] – created dragonlord | dragengine:modules:dragonscript:behavior_actorcutscene [2025/03/13 17:08] (current) – dragonlord | ||
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| {{tag> | {{tag> | ||
| <WRAP youarehere> | <WRAP youarehere> | ||
| - | [[: | + | [[: |
| </ | </ | ||
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| When using this behavior make sure the BaseActorAction subclass used supports changing animator assigned to [[behavior_actoranimated|ECBehaviorActorAnimated]] while the action is in used. If this is not the case the BaseActorAction subclass can access AnimatorController of the previous animator causing problems. | When using this behavior make sure the BaseActorAction subclass used supports changing animator assigned to [[behavior_actoranimated|ECBehaviorActorAnimated]] while the action is in used. If this is not the case the BaseActorAction subclass can access AnimatorController of the previous animator causing problems. | ||
| + | See also: | ||
| + | * [[gamedev: | ||
| + | * [[gamedev: | ||
| + | * [[tools: | ||
| ====== Instance Counts ====== | ====== Instance Counts ====== | ||
| This behavior can be used only once on an element. | This behavior can be used only once on an element. | ||
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| ====== Required Behaviors ====== | ====== Required Behaviors ====== | ||
| - | This behavior requires these other behaviors: | ||
| * [[behavior_collider|ECBehaviorCollider]] | * [[behavior_collider|ECBehaviorCollider]] | ||
| * [[behavior_conversationactor|ECBehaviorConversationActor]] | * [[behavior_conversationactor|ECBehaviorConversationActor]] | ||