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| dragengine:modules:dragonscript:behavior_actorik [2025/06/23 16:10] – [ECBehaviorActorIK] dragonlord | dragengine:modules:dragonscript:behavior_actorik [2025/06/23 16:14] (current) – [Element Class Example] dragonlord | ||
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| ====== Element Class Properties ====== | ====== Element Class Properties ====== | ||
| - | Element class properties have the prefix | + | Element class properties have the prefix |
| ===== controllerIKPosition ===== | ===== controllerIKPosition ===== | ||
| Name of the controller to assign IK position to using //vector value//. If the controller is not found it is ignored. | Name of the controller to assign IK position to using //vector value//. If the controller is not found it is ignored. | ||
| - | * Full name: "actorIK.controllerIKPosition" | + | * Full name: '' |
| * Type string | * Type string | ||
| * Default Value '' | * Default Value '' | ||
| Line 49: | Line 49: | ||
| ===== controllerIKRotation ===== | ===== controllerIKRotation ===== | ||
| - | Name of the controller to assign IK rotatio | + | Name of the controller to assign IK rotation |
| - | * Full name: "actorIK.controllerIKRotation" | + | * Full name: '' |
| * Type string | * Type string | ||
| * Default Value '' | * Default Value '' | ||
| Line 57: | Line 57: | ||
| ===== controllerIKHeight ===== | ===== controllerIKHeight ===== | ||
| Name of the controller to assign IK height (Y axis position) to using //value//. If the controller is not found it is ignored. | Name of the controller to assign IK height (Y axis position) to using //value//. If the controller is not found it is ignored. | ||
| - | * Full name: "actorIK.controllerIKHeight" | + | * Full name: '' |
| * Type string | * Type string | ||
| * Default Value '' | * Default Value '' | ||
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| ===== controllerIKPan ===== | ===== controllerIKPan ===== | ||
| Name of the controller to assign IK pan (X axis position) to using //value//. If the controller is not found it is ignored. | Name of the controller to assign IK pan (X axis position) to using //value//. If the controller is not found it is ignored. | ||
| - | * Full name: "actorIK.controllerIKPan" | + | * Full name: '' |
| * Type string | * Type string | ||
| * Default Value '' | * Default Value '' | ||
| Line 71: | Line 71: | ||
| ===== controllerIKDistance ===== | ===== controllerIKDistance ===== | ||
| Name of the controller to assign IK distance (Z axis position) to using //value//. If the controller is not found it is ignored. | Name of the controller to assign IK distance (Z axis position) to using //value//. If the controller is not found it is ignored. | ||
| - | * Full name: "actorIK.controllerIKDistance" | + | * Full name: '' |
| * Type string | * Type string | ||
| * Default Value '' | * Default Value '' | ||
| Line 78: | Line 78: | ||
| ===== controllerIKAzimuth ===== | ===== controllerIKAzimuth ===== | ||
| Name of the controller to assign IK azimuth (Y axis rotation) to using //value//. If the controller is not found it is ignored. | Name of the controller to assign IK azimuth (Y axis rotation) to using //value//. If the controller is not found it is ignored. | ||
| - | * Full name: "actorIK.controllerIKAzimuth" | + | * Full name: '' |
| * Type string | * Type string | ||
| * Default Value '' | * Default Value '' | ||
| Line 85: | Line 85: | ||
| ===== controllerIKElevation ===== | ===== controllerIKElevation ===== | ||
| Name of the controller to assign IK elevation (X axis rotation) to using //value//. If the controller is not found it is ignored. | Name of the controller to assign IK elevation (X axis rotation) to using //value//. If the controller is not found it is ignored. | ||
| - | * Full name: "actorIK.controllerIKElevation" | + | * Full name: '' |
| * Type string | * Type string | ||
| * Default Value '' | * Default Value '' | ||
| Line 119: | Line 119: | ||
| | | ||
| - | public | + | func new() super(" |
| // the base actor class creates an actor animated behavior we can use | // the base actor class creates an actor animated behavior we can use | ||
| Line 134: | Line 134: | ||
| | | ||
| - | public | + | func new() |
| end | end | ||
| Line 145: | Line 145: | ||
| // enable IK while this action is assigned to an actor then disable it again. | // enable IK while this action is assigned to an actor then disable it again. | ||
| // using disable() instead of setEnabled(false) also clears the target | // using disable() instead of setEnabled(false) also clears the target | ||
| - | public | + | func void activate() |
| super.activate() | super.activate() | ||
| actorIK.setTarget(targetElementToTouch) | actorIK.setTarget(targetElementToTouch) | ||
| Line 151: | Line 151: | ||
| end | end | ||
| - | public | + | func void deactivate() |
| actorIK.disable() | actorIK.disable() | ||
| super.deactivate() | super.deactivate() | ||
| Line 166: | Line 166: | ||
| | | ||
| - | public | + | func new() super(" |
| // the base actor class creates an actor animated behavior we can use | // the base actor class creates an actor animated behavior we can use | ||
| Line 190: | Line 190: | ||
| | | ||
| - | public | + | func new() |
| end | end | ||
| Line 205: | Line 205: | ||
| // from the point of view of the element. the target position is always | // from the point of view of the element. the target position is always | ||
| // relative to the target element. | // relative to the target element. | ||
| - | public | + | func void activate() |
| super.activate() | super.activate() | ||
| | | ||
| Line 217: | Line 217: | ||
| end | end | ||
| - | public | + | func void deactivate() |
| actorIKLeft.disable() | actorIKLeft.disable() | ||
| actorIKRight.disable() | actorIKRight.disable() | ||