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dragengine:modules:dragonscript:behavior_actortransmission

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dragengine:modules:dragonscript:behavior_actortransmission [2021/11/04 17:48] – created dragonlorddragengine:modules:dragonscript:behavior_actortransmission [2024/03/14 16:49] (current) dragonlord
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 For doing sub title text output conversation scripts have to be used. This allow for the highest control over the conversation. For first person only self conversation or receiving transmissions using conversation scripts can be cumbersome. For this situation this behavior provides a simpler solution. For doing sub title text output conversation scripts have to be used. This allow for the highest control over the conversation. For first person only self conversation or receiving transmissions using conversation scripts can be cumbersome. For this situation this behavior provides a simpler solution.
  
-The behavior acts similar to [[https://developer.dragondreams.ch/docs/dragonscript/scriptapi/latest/classDragengine_1_1ConversationSystem_1_1CActionActorSpeak.html#a3eff8b891213431c4c33cb296b5c3ad1|CActionActorSpeak.executeSubTitle()]] in that it supports creating and adding a series of sub titles for an actor as if a conversation is used. Since no conversation is used the actor is free to be controlled by the player.+The behavior acts similar to #@LinkApiDocDEDS2_HTML~classDragengine_1_1ConversationSystem_1_1CActionActorSpeak.html#a3eff8b891213431c4c33cb296b5c3ad1,CActionActorSpeak.executeSubTitle()~@# in that it supports creating and adding a series of sub titles for an actor as if a conversation is used. Since no conversation is used the actor is free to be controlled by the player.
  
-This behavior uses [[behavior_conversationactor|ECBehaviorConversationActor]]. Calls [[https://developer.dragondreams.ch/docs/dragonscript/scriptapi/latest/classDragengine_1_1Scenery_1_1ECBehaviorConversationActor_1_1BehaviorConversationActor.html#afef6b6232c0c2df564a7f83a68e31f0c|createSubTitleText()]] to create sub title as if a conversation creates it. This way the same look and feel is used. Adds a listener to cause the actor to wait in conversations if such sub titles are running. This feature is by default disabled and can be enabled to avoid conversation script sub titles showing at the same time as sub titles driven by this behavior.+This behavior uses [[behavior_conversationactor|ECBehaviorConversationActor]]. Calls #@LinkApiDocDEDS2_HTML~classDragengine_1_1Scenery_1_1ECBehaviorConversationActor_1_1BehaviorConversationActor.html#afef6b6232c0c2df564a7f83a68e31f0c,createSubTitleText()~@# to create sub title as if a conversation creates it. This way the same look and feel is used. Adds a listener to cause the actor to wait in conversations if such sub titles are running. This feature is by default disabled and can be enabled to avoid conversation script sub titles showing at the same time as sub titles driven by this behavior.
  
 ====== Instance Counts ====== ====== Instance Counts ======
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 ====== API Documentation ====== ====== API Documentation ======
-[[https://developer.dragondreams.ch/docs/dragonscript/scriptapi/latest/classDragengine_1_1Scenery_1_1ECBehaviorActorTransmission.html|ECBehaviorActorTransmission]].+#@LinkApiDocDEDS2_HTML~classDragengine_1_1Scenery_1_1ECBehaviorActorTransmission.html,ECBehaviorActorTransmission~@#.
  
 Since DragonScript Module Version **1.7** Since DragonScript Module Version **1.7**
dragengine/modules/dragonscript/behavior_actortransmission.1636048092.txt.gz · Last modified: 2021/11/04 17:48 by dragonlord