This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| dragengine:modules:dragonscript:behavior_animated [2025/05/01 14:33] – dragonlord | dragengine:modules:dragonscript:behavior_animated [2025/05/04 13:45] (current) – [animated.check] dragonlord | ||
|---|---|---|---|
| Line 140: | Line 140: | ||
| |playing|'' | |playing|'' | ||
| |time|float|Set animation time in seconds| | |time|float|Set animation time in seconds| | ||
| + | |time.relative|float|Set animation time in percentage from 0 (begin) to 1 (end)| | ||
| This is an example of using this action: | This is an example of using this action: | ||
| Line 156: | Line 157: | ||
| |time.less|float|Animation time is less than value in seconds| | |time.less|float|Animation time is less than value in seconds| | ||
| |time.greater|float|Animation time is greater than value in seconds| | |time.greater|float|Animation time is greater than value in seconds| | ||
| + | |time.relative.less|float|Relative animation time (0=begin, 1=end) is less than value in seconds| | ||
| + | |time.relative.greater|float|Relative animation time (0=begin, 1=end) is greater than value in seconds| | ||
| + | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
| This is an example of using this action: | This is an example of using this action: | ||
| Line 180: | Line 184: | ||
| |animated.time.less|float|Animation time is less than value in seconds| | |animated.time.less|float|Animation time is less than value in seconds| | ||
| |animated.time.greater|float|Animation time is greater than value in seconds| | |animated.time.greater|float|Animation time is greater than value in seconds| | ||
| + | |animated.time.relative.less|float|Relative animation time (0=begin, 1=end) is less than value in seconds| | ||
| + | |animated.time.relative.greater|float|Relative animation time (0=begin, 1=end) is greater than value in seconds| | ||
| This is an example of using this condition: | This is an example of using this condition: | ||
| Line 189: | Line 195: | ||
| </ | </ | ||
| </ | </ | ||
| + | |||
| + | ====== State Machine Actions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Conditions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Events ====== | ||
| + | |||
| + | This behavior sends these state machine events. If behavior has non-empty identifier replace '' | ||
| + | |||
| + | ===== animated.startPlaying ===== | ||
| + | |||
| + | Start playing back. | ||
| + | |||
| + | ===== animated.stopPlaying ===== | ||
| + | |||
| + | Stop playing. | ||
| ====== Required Behaviors ====== | ====== Required Behaviors ====== | ||
| Line 196: | Line 222: | ||
| ====== Optional Behaviors ====== | ====== Optional Behaviors ====== | ||
| - | This behavior | + | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: |
| + | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
| ====== Persistency ====== | ====== Persistency ====== | ||
| Line 266: | Line 292: | ||
| <!-- optional: use named controller instead of first controller. default is empty string --> | <!-- optional: use named controller instead of first controller. default is empty string --> | ||
| <string name=' | <string name=' | ||
| + | | ||
| + | <!-- optional: use behavior tree with id instead of empty string --> | ||
| + | <string name=' | ||
| + | | ||
| + | <!-- optional: use state machine with id instead of empty string --> | ||
| + | <string name=' | ||
| | | ||
| <!-- set element properties. omit property prefix if used inside behavior tag --> | <!-- set element properties. omit property prefix if used inside behavior tag --> | ||