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dragengine:modules:dragonscript:behavior_animated [2025/05/01 14:33] – dragonlord | dragengine:modules:dragonscript:behavior_animated [2025/05/04 13:45] (current) – [animated.check] dragonlord | ||
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|playing|'' | |playing|'' | ||
|time|float|Set animation time in seconds| | |time|float|Set animation time in seconds| | ||
+ | |time.relative|float|Set animation time in percentage from 0 (begin) to 1 (end)| | ||
This is an example of using this action: | This is an example of using this action: | ||
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|time.less|float|Animation time is less than value in seconds| | |time.less|float|Animation time is less than value in seconds| | ||
|time.greater|float|Animation time is greater than value in seconds| | |time.greater|float|Animation time is greater than value in seconds| | ||
+ | |time.relative.less|float|Relative animation time (0=begin, 1=end) is less than value in seconds| | ||
+ | |time.relative.greater|float|Relative animation time (0=begin, 1=end) is greater than value in seconds| | ||
+ | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
This is an example of using this action: | This is an example of using this action: | ||
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|animated.time.less|float|Animation time is less than value in seconds| | |animated.time.less|float|Animation time is less than value in seconds| | ||
|animated.time.greater|float|Animation time is greater than value in seconds| | |animated.time.greater|float|Animation time is greater than value in seconds| | ||
+ | |animated.time.relative.less|float|Relative animation time (0=begin, 1=end) is less than value in seconds| | ||
+ | |animated.time.relative.greater|float|Relative animation time (0=begin, 1=end) is greater than value in seconds| | ||
This is an example of using this condition: | This is an example of using this condition: | ||
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</ | </ | ||
</ | </ | ||
+ | |||
+ | ====== State Machine Actions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Conditions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Events ====== | ||
+ | |||
+ | This behavior sends these state machine events. If behavior has non-empty identifier replace '' | ||
+ | |||
+ | ===== animated.startPlaying ===== | ||
+ | |||
+ | Start playing back. | ||
+ | |||
+ | ===== animated.stopPlaying ===== | ||
+ | |||
+ | Stop playing. | ||
====== Required Behaviors ====== | ====== Required Behaviors ====== | ||
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====== Optional Behaviors ====== | ====== Optional Behaviors ====== | ||
- | This behavior | + | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: |
+ | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
====== Persistency ====== | ====== Persistency ====== | ||
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<!-- optional: use named controller instead of first controller. default is empty string --> | <!-- optional: use named controller instead of first controller. default is empty string --> | ||
<string name=' | <string name=' | ||
+ | | ||
+ | <!-- optional: use behavior tree with id instead of empty string --> | ||
+ | <string name=' | ||
+ | | ||
+ | <!-- optional: use state machine with id instead of empty string --> | ||
+ | <string name=' | ||
| | ||
<!-- set element properties. omit property prefix if used inside behavior tag --> | <!-- set element properties. omit property prefix if used inside behavior tag --> |