This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| dragengine:modules:dragonscript:behavior_animated [2025/05/02 21:36] – [Behavior Factory] dragonlord | dragengine:modules:dragonscript:behavior_animated [2025/05/04 13:45] (current) – [animated.check] dragonlord | ||
|---|---|---|---|
| Line 159: | Line 159: | ||
| |time.relative.less|float|Relative animation time (0=begin, 1=end) is less than value in seconds| | |time.relative.less|float|Relative animation time (0=begin, 1=end) is less than value in seconds| | ||
| |time.relative.greater|float|Relative animation time (0=begin, 1=end) is greater than value in seconds| | |time.relative.greater|float|Relative animation time (0=begin, 1=end) is greater than value in seconds| | ||
| + | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
| This is an example of using this action: | This is an example of using this action: | ||
| Line 194: | Line 195: | ||
| </ | </ | ||
| </ | </ | ||
| + | |||
| + | ====== State Machine Actions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Conditions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Events ====== | ||
| + | |||
| + | This behavior sends these state machine events. If behavior has non-empty identifier replace '' | ||
| + | |||
| + | ===== animated.startPlaying ===== | ||
| + | |||
| + | Start playing back. | ||
| + | |||
| + | ===== animated.stopPlaying ===== | ||
| + | |||
| + | Stop playing. | ||
| ====== Required Behaviors ====== | ====== Required Behaviors ====== | ||
| Line 202: | Line 223: | ||
| * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | ||
| + | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
| ====== Persistency ====== | ====== Persistency ====== | ||