This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
dragengine:modules:dragonscript:behavior_announcer [2025/05/02 21:40] – [Behavior Factory] dragonlord | dragengine:modules:dragonscript:behavior_announcer [2025/05/04 13:49] (current) – [announcer.check] dragonlord | ||
---|---|---|---|
Line 179: | Line 179: | ||
^Parameter^Value^Description^ | ^Parameter^Value^Description^ | ||
|announcing|'' | |announcing|'' | ||
+ | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
This is an example of using this action: | This is an example of using this action: | ||
Line 208: | Line 209: | ||
</ | </ | ||
</ | </ | ||
+ | |||
+ | ====== State Machine Actions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Conditions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Events ====== | ||
+ | |||
+ | This behavior sends these state machine events. If behavior has non-empty identifier replace '' | ||
+ | |||
+ | ===== announcer.start ===== | ||
+ | |||
+ | Start playing back announcement. | ||
+ | |||
+ | ===== announcer.stop ===== | ||
+ | |||
+ | Stop playing back announcement. | ||
====== Required Behaviors ====== | ====== Required Behaviors ====== | ||
Line 217: | Line 238: | ||
* [[behavior_collider|ECBehaviorCollider]]: | * [[behavior_collider|ECBehaviorCollider]]: | ||
* [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | ||
+ | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
====== Persistency ====== | ====== Persistency ====== |