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| dragengine:modules:dragonscript:behavior_announcer [2025/05/02 21:40] – [Behavior Factory] dragonlord | dragengine:modules:dragonscript:behavior_announcer [2025/05/11 13:44] (current) – [announcer.announce] dragonlord | ||
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| This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace '' | This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace '' | ||
| - | ===== announcer.announce | + | ===== announcer.update |
| - | Start or stop announcing. | + | Update announcer. |
| ^Parameter^Value^Description^ | ^Parameter^Value^Description^ | ||
| Line 168: | Line 168: | ||
| This is an example of using this action: | This is an example of using this action: | ||
| <code xml> | <code xml> | ||
| - | <action name=' | + | <action name=' |
| < | < | ||
| </ | </ | ||
| Line 179: | Line 179: | ||
| ^Parameter^Value^Description^ | ^Parameter^Value^Description^ | ||
| |announcing|'' | |announcing|'' | ||
| + | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
| This is an example of using this action: | This is an example of using this action: | ||
| Line 208: | Line 209: | ||
| </ | </ | ||
| </ | </ | ||
| + | |||
| + | ====== State Machine Actions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Conditions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Events ====== | ||
| + | |||
| + | This behavior sends these state machine events. If behavior has non-empty identifier replace '' | ||
| + | |||
| + | ===== announcer.start ===== | ||
| + | |||
| + | Start playing back announcement. | ||
| + | |||
| + | ===== announcer.stop ===== | ||
| + | |||
| + | Stop playing back announcement. | ||
| ====== Required Behaviors ====== | ====== Required Behaviors ====== | ||
| Line 217: | Line 238: | ||
| * [[behavior_collider|ECBehaviorCollider]]: | * [[behavior_collider|ECBehaviorCollider]]: | ||
| * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | ||
| + | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
| ====== Persistency ====== | ====== Persistency ====== | ||