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dragengine:modules:dragonscript:behavior_attachdynamicskin

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dragengine:modules:dragonscript:behavior_attachdynamicskin [2025/03/12 18:34] – created dragonlorddragengine:modules:dragonscript:behavior_attachdynamicskin [2025/03/13 17:12] (current) dragonlord
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 {{tag>dragonscript behavior}} {{tag>dragonscript behavior}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[abstractions#behavior_elementsquick_and_easy_development|Behavior Elements: Quick and Easy Development]] >> **ECBehaviorAttachDynamicSkin**+[[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[dragengine:modules:dragonscript:abstractions|Abstraction Layers: How you want to build your Game]] >> [[dragengine:modules:dragonscript:behavior_elements|Behavior Elements]] >> **ECBehaviorAttachDynamicSkin**
 </WRAP> </WRAP>
  
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 By default the behavior is configured to be used by attaching to parent element using ECBehaviorAttachToParent. If [[behavior_attachable|ECBehaviorAttachable]] is also present a listener is added to also react to being added and removed from [[behavior_attachslot|ECBehaviorAttachSlot]]. By default the [[behavior_component|ECBehaviorComponent]] with empty ID is assigned the [[behavior_dynamicskin|ECBehaviorDynamicSkin]] with empty ID. This can be configured. By default the behavior is configured to be used by attaching to parent element using ECBehaviorAttachToParent. If [[behavior_attachable|ECBehaviorAttachable]] is also present a listener is added to also react to being added and removed from [[behavior_attachslot|ECBehaviorAttachSlot]]. By default the [[behavior_component|ECBehaviorComponent]] with empty ID is assigned the [[behavior_dynamicskin|ECBehaviorDynamicSkin]] with empty ID. This can be configured.
 +
 +See also:
 +  * [[gamedev:renderables|Dynamic Content using Renderables]]
 +  * [[gamedev:deigde:editors:skin|IGDE Skin Editor]]
  
 ====== Instance Counts ====== ====== Instance Counts ======
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 ====== Required Behaviors ====== ====== Required Behaviors ======
  
-This behavior requires these other behaviors: 
   * [[behavior_component|ECBehaviorComponent]]   * [[behavior_component|ECBehaviorComponent]]
  
 ====== Optional Behaviors ====== ====== Optional Behaviors ======
  
-This behavior does support these optional behaviors: 
   * [[behavior_attachable|ECBehaviorAttachable]]: Listens on attachable to assign dynamic skin from attach slot if present.   * [[behavior_attachable|ECBehaviorAttachable]]: Listens on attachable to assign dynamic skin from attach slot if present.
  
dragengine/modules/dragonscript/behavior_attachdynamicskin.1741804498.txt.gz · Last modified: 2025/03/12 18:34 by dragonlord