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dragengine:modules:dragonscript:behavior_attachslot [2025/03/13 17:11] – dragonlord | dragengine:modules:dragonscript:behavior_attachslot [2025/05/13 14:04] (current) – dragonlord | ||
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===== slotDetached ===== | ===== slotDetached ===== | ||
+ | |||
+ | Attachable has been removed from slot. | ||
+ | ====== Behavior Tree Actions ====== | ||
+ | |||
+ | This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace '' | ||
+ | |||
+ | ===== attachSlot.update ===== | ||
+ | |||
+ | Update attach slot. | ||
+ | |||
+ | ^Parameter^Value^Description^ | ||
+ | |detach|empty string, '' | ||
+ | |interactElement.assign|string|Assign attached element to [[behavior_interactelement|ECBehaviorInteractElement]] with identifier matching value string. Action fails if no element is attached or interact element behavior is absent| | ||
+ | |interact|string|Interact with attachable. If element is absent action fails. Runs interaction with name value. If interaction with name value is absent fails action. If interaction returns false fails action. Otherwise action succeeds.| | ||
+ | |interact.parameters|string|Optional parameters to use with '' | ||
+ | |||
+ | This is an example of using this action: | ||
+ | <code xml> | ||
+ | <action name=' | ||
+ | < | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ===== attachSlot.check ===== | ||
+ | |||
+ | Check one or more attach slot parameters. Action succeeds if all parameter value matches their respective attach slot parameter otherwise action fails. This action is typically used as first action in a sequence to run the sequence only if a attach slot parameter matches (or not). | ||
+ | |||
+ | ^Parameter^Value^Description^ | ||
+ | |empty|'' | ||
+ | |interact.name|string|Name of interaction| | ||
+ | |interact.has|'' | ||
+ | |interact.query|'' | ||
+ | |interact.parameters|string|Optional parameters to use with '' | ||
+ | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
+ | |||
+ | This is an example of using this action: | ||
+ | <code xml> | ||
+ | < | ||
+ | <action name=' | ||
+ | < | ||
+ | </ | ||
+ | <!-- actions here run only if attach slot is not empty, hence an attachable is present --> | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ====== Behavior Tree Conditions ====== | ||
+ | |||
+ | This behavior adds these behavior tree conditions if behavior tree is present. If behavior has non-empty identifier replace '' | ||
+ | |||
+ | ===== attachSlot.check ===== | ||
+ | |||
+ | Check one or more attach slot parameters. Conditions returns true if all parameter value match their respective attach slot parameter. This condition is typically used to run an action or sequence of actions as long as attach slot conditions are true. | ||
+ | |||
+ | ^Parameter^Value^Description^ | ||
+ | |attachSlot.empty|'' | ||
+ | |attachSlot.interact.name|string|Name of interaction| | ||
+ | |attachSlot.interact.has|'' | ||
+ | |attachSlot.interact.query|'' | ||
+ | |attachSlot.interact.parameters|string|Optional parameters to use with '' | ||
+ | |||
+ | This is an example of using this condition: | ||
+ | <code xml> | ||
+ | <action name=' | ||
+ | < | ||
+ | < | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ====== State Machine Actions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Conditions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Events ====== | ||
+ | |||
+ | This behavior sends these state machine events. If behavior has non-empty identifier replace '' | ||
+ | |||
+ | ===== attachSlot.attached ===== | ||
+ | |||
+ | Attachable has been attached to slot | ||
+ | |||
+ | ===== attachSlot.detached ===== | ||
Attachable has been removed from slot. | Attachable has been removed from slot. | ||
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* [[behavior_collider|ECBehaviorCollider]] or [[behavior_vrhand|ECBehaviorVRHand]] | * [[behavior_collider|ECBehaviorCollider]] or [[behavior_vrhand|ECBehaviorVRHand]] | ||
+ | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | ||
+ | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
====== Persistency ====== | ====== Persistency ====== | ||
Line 107: | Line 194: | ||
<!-- optional: use vrhand behavior with id. if not set ECBehaviorCollider is used --> | <!-- optional: use vrhand behavior with id. if not set ECBehaviorCollider is used --> | ||
<string name=' | <string name=' | ||
+ | | ||
+ | <!-- optional: use behavior tree with id instead of empty string --> | ||
+ | <string name=' | ||
+ | | ||
+ | <!-- optional: use state machine with id instead of empty string --> | ||
+ | <string name=' | ||
| | ||
<!-- set element properties. omit property prefix if used inside behavior tag --> | <!-- set element properties. omit property prefix if used inside behavior tag --> |