{{tag>dragonscript behavior}} [[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[dragengine:modules:dragonscript:abstractions|Abstraction Layers: How you want to build your Game]] >> [[dragengine:modules:dragonscript:behavior_elements|Behavior Elements]] >> **ECBehaviorAttachSlot** * [[behaviors_use_cases|Behaviors Explained: By Use-Case]] * [[behaviors_a_to_z|Behaviors Explained: From A to Z]] ====== ECBehaviorAttachSlot ====== Behavior element behavior adding support to attach other behavior elements. Provides an attachment slot where one [[behavior_attachable|ECBehaviorAttachable]] supporting element can be attached to. The slot behavior is responsible to persist the UniqueID of the attachable. Attachable is added to game world during addToGameWorld() if not in the game world already. Attachable is remove from game world during removeFromGameWorld() if in the game world. If attachable is present while behavior instance is disposed then attachable will be safely disposed using Element.safeDispose() . Behavior supports using [[behavior_vrhand|ECBehaviorVRHand]] instead of [[behavior_collider|ECBehaviorCollider]] to add attachment slot to VR hands. ====== Instance Counts ====== This behavior can be used multiple times on an element to add multiple attach slots. Use the behavior identifier to tell them apart. ====== Element Class Properties ====== Element class properties have the prefix ''attachSlot.'' or ''attachSlot({id}).'' if id is not empty. ===== bone ===== Set bone to attach to or empty string to attach to collider. * Full name: ''attachSlot.bone'' or ''attachSlot({id}).bone'' * Type: string * Default Value: empty string * Example (*.deeclass) value ===== position ===== Set position in meters to attach to. * Full name: ''attachSlot.position'' or ''attachSlot({id}).position'' * Type: 3-component float vector * Default Value: (0,0,0) * Example (*.deeclass) ===== orientation ===== Set orientation in degrees to attach to. * Full name: ''attachSlot.orientation'' or ''attachSlot({id}).orientation'' * Type: 3-component float vector * Default Value: (0,0,0) * Example (*.deeclass) ====== Events ====== This behavior has these events: ===== slotAttached ===== Attachable has been attached to slot. ===== slotDetached ===== Attachable has been removed from slot. ====== Required Behaviors ====== This behavior requires no other behaviors. ====== Optional Behaviors ====== * [[behavior_collider|ECBehaviorCollider]] or [[behavior_vrhand|ECBehaviorVRHand]] ====== Persistency ====== This behavior does support element class to be persistable (setPersistable). ====== API Documentation ====== #@LinkApiDocDEDS2_HTML~classDragengine_1_1Scenery_1_1ECBehaviorAttachSlot.html,ECBehaviorAttachSlot~@#. Since DragonScript Module Version ''1.0'' ====== Use Cases ====== * Add slots where elements supporting [[behavior_attachable|ECBehaviorAttachable]] can be attached to. ====== Element Class Example ====== This example defines an element which contains an attachment slot. class MyElement extends BehaviorElementClass public var ECBehaviorComponent component public var ECBehaviorCollider collider public var ECBehaviorAttachSlot attachSlot func new() component = ECBehaviorComponent.new(this, null) collider = ECBehaviorCollider.new(this, component) attachSlot = ECBehaviorAttachSlot.new(this, collider) end end ====== Behavior Factory ====== Using element class supporting adding behaviors the behavior can be added like this: right hand.attach.l ====== Live Examples ====== * [[https://github.com/LordOfDragons/deexamples|DEExamples Repository]]