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dragengine:modules:dragonscript:behavior_behaviortreeflags

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dragengine:modules:dragonscript:behavior_behaviortreeflags [2025/03/12 15:43] dragonlorddragengine:modules:dragonscript:behavior_behaviortreeflags [2025/03/13 18:32] (current) – [ECBehaviorBehaviorTreeFlags] dragonlord
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 {{tag>dragonscript behavior}} {{tag>dragonscript behavior}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[abstractions#behavior_elementsquick_and_easy_development|Behavior Elements: Quick and Easy Development]] >> **ECBehaviorBehaviorTreeFlags**+[[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[dragengine:modules:dragonscript:abstractions|Abstraction Layers: How you want to build your Game]] >> [[dragengine:modules:dragonscript:behavior_elements|Behavior Elements]] >> **ECBehaviorBehaviorTreeFlags**
 </WRAP> </WRAP>
  
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 Behavior adds behavior tree actions and conditions to an ECBehaviorBehaviorTree allowing scripts and behavior trees to set, clear and check flags. Behavior adds behavior tree actions and conditions to an ECBehaviorBehaviorTree allowing scripts and behavior trees to set, clear and check flags.
 +
 +See also:
 +  * [[dragengine:modules:dragonscript:behaviortrees|Behavior Trees]]
  
 ====== Instance Counts ====== ====== Instance Counts ======
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 ====== Required Behaviors ====== ====== Required Behaviors ======
  
-This behavior requires these other behaviors: 
   * [[behavior_behaviortree|ECBehaviorBehaviorTree]]   * [[behavior_behaviortree|ECBehaviorBehaviorTree]]
  
dragengine/modules/dragonscript/behavior_behaviortreeflags.1741794196.txt.gz · Last modified: 2025/03/12 15:43 by dragonlord