dragengine:modules:dragonscript:behavior_behaviortreeflags
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| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| dragengine:modules:dragonscript:behavior_behaviortreeflags [2025/03/12 19:41] – [Required Behaviors] dragonlord | dragengine:modules:dragonscript:behavior_behaviortreeflags [2026/02/08 18:24] (current) – [flags.check] dragonlord |
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| {{tag>dragonscript behavior}} | {{tag>dragonscript behavior}} |
| <WRAP youarehere> | <WRAP youarehere> |
| [[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[abstractions#behavior_elementsquick_and_easy_development|Behavior Elements: Quick and Easy Development]] >> **ECBehaviorBehaviorTreeFlags** | [[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[dragengine:modules:dragonscript:abstractions|Abstraction Layers: How you want to build your Game]] >> [[dragengine:modules:dragonscript:behavior_elements|Behavior Elements]] >> **ECBehaviorBehaviorTreeFlags** |
| </WRAP> | </WRAP> |
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| Behavior adds behavior tree actions and conditions to an ECBehaviorBehaviorTree allowing scripts and behavior trees to set, clear and check flags. | Behavior adds behavior tree actions and conditions to an ECBehaviorBehaviorTree allowing scripts and behavior trees to set, clear and check flags. |
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| | See also: |
| | * [[dragengine:modules:dragonscript:behaviortrees|Behavior Trees]] |
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| ====== Instance Counts ====== | ====== Instance Counts ====== |
| <action name='flags.check' id='waiting'> | <action name='flags.check' id='waiting'> |
| <parameter name='flag'>arrived at target</parameter> | <parameter name='flag'>arrived at target</parameter> |
| <parameter name='wait'> | <parameter name='wait'/> |
| <parameter name='reset'> | <parameter name='reset'/> |
| </action> | </action> |
| </code> | </code> |
dragengine/modules/dragonscript/behavior_behaviortreeflags.1741808471.txt.gz · Last modified: 2025/03/12 19:41 by dragonlord