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dragengine:modules:dragonscript:behavior_behaviortreetimer

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dragengine:modules:dragonscript:behavior_behaviortreetimer [2025/03/12 15:48] – created dragonlorddragengine:modules:dragonscript:behavior_behaviortreetimer [2025/03/13 18:32] (current) – [ECBehaviorBehaviorTreeTimer] dragonlord
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 {{tag>dragonscript behavior}} {{tag>dragonscript behavior}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[abstractions#behavior_elementsquick_and_easy_development|Behavior Elements: Quick and Easy Development]] >> **ECBehaviorBehaviorTreeTimer**+[[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[dragengine:modules:dragonscript:abstractions|Abstraction Layers: How you want to build your Game]] >> [[dragengine:modules:dragonscript:behavior_elements|Behavior Elements]] >> **ECBehaviorBehaviorTreeTimer**
 </WRAP> </WRAP>
  
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 Behavior adds behavior tree actions and conditions to an [[behavior_behaviortree|ECBehaviorBehaviorTree]] allowing behavior trees to start and wait for multiple independent timers. Behavior adds behavior tree actions and conditions to an [[behavior_behaviortree|ECBehaviorBehaviorTree]] allowing behavior trees to start and wait for multiple independent timers.
 +
 +See also:
 +  * [[dragengine:modules:dragonscript:behaviortrees|Behavior Trees]]
  
 ====== Instance Counts ====== ====== Instance Counts ======
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 ====== Required Behaviors ====== ====== Required Behaviors ======
  
-This behavior requires these other behaviors: 
   * [[behavior_behaviortree|ECBehaviorBehaviorTree]]   * [[behavior_behaviortree|ECBehaviorBehaviorTree]]
  
dragengine/modules/dragonscript/behavior_behaviortreetimer.1741794524.txt.gz · Last modified: 2025/03/12 15:48 by dragonlord