dragengine:modules:dragonscript:behavior_collider
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dragengine:modules:dragonscript:behavior_collider [2025/03/12 11:42] – [ECBehaviorCollider] dragonlord | dragengine:modules:dragonscript:behavior_collider [2025/03/13 17:05] (current) – dragonlord |
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{{tag>dragonscript behavior}} | {{tag>dragonscript behavior}} |
<WRAP youarehere> | <WRAP youarehere> |
[[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[abstractions#behavior_elementsquick_and_easy_development|Behavior Elements: Quick and Easy Development]] >> **ECBehaviorCollider** | [[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[dragengine:modules:dragonscript:abstractions|Abstraction Layers: How you want to build your Game]] >> [[dragengine:modules:dragonscript:behavior_elements|Behavior Elements]] >> **ECBehaviorCollider** |
</WRAP> | </WRAP> |
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====== Optional Behaviors ====== | ====== Optional Behaviors ====== |
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This behavior supports these optional behaviors: | |
* [[behavior_component|ECBehaviorComponent]]: If present ColliderComponent is created otherwise ColliderVolume. | * [[behavior_component|ECBehaviorComponent]]: If present ColliderComponent is created otherwise ColliderVolume. |
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dragengine/modules/dragonscript/behavior_collider.1741779777.txt.gz · Last modified: 2025/03/12 11:42 by dragonlord