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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| dragengine:modules:dragonscript:behavior_colliderai [2026/10/09 21:39] – [State Machine Events] dragonlord | dragengine:modules:dragonscript:behavior_colliderai [2026/10/12 02:53] (current) – [State Machine Events] dragonlord | ||
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| Line 113: | Line 113: | ||
| ^Parameter^Value^Description^ | ^Parameter^Value^Description^ | ||
| |enabled|'' | |enabled|'' | ||
| + | |hitElement| |Collider has been hit and it is owned by a BehaviorElement. Using [[behavior_statemachine# | ||
| |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
| Line 135: | Line 136: | ||
| ^Parameter^Value^Description^ | ^Parameter^Value^Description^ | ||
| |colliderAI.enabled|'' | |colliderAI.enabled|'' | ||
| + | |colliderAI.hitElement| |Collider has been hit and it is owned by a BehaviorElement. Using [[behavior_statemachine# | ||
| This is an example of using this condition: | This is an example of using this condition: | ||
| Line 154: | Line 156: | ||
| ====== State Machine Events ====== | ====== State Machine Events ====== | ||
| - | This behavior | + | This behavior |
| - | ===== colliderAI.hitElement ===== | + | BAAStateMachine and BAAVRHandStateMachine though does send '' |
| - | + | ||
| - | Collider | + | |
| ====== Required Behaviors ====== | ====== Required Behaviors ====== | ||