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dragengine:modules:dragonscript:behavior_component

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dragengine:modules:dragonscript:behavior_component [2025/03/11 19:54] – [Events] dragonlorddragengine:modules:dragonscript:behavior_component [2025/03/13 17:05] (current) dragonlord
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 {{tag>dragonscript behavior}} {{tag>dragonscript behavior}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[abstractions#behavior_elementsquick_and_easy_development|Behavior Elements: Quick and Easy Development]] >> **ECBehaviorComponent**+[[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[dragengine:modules:dragonscript:abstractions|Abstraction Layers: How you want to build your Game]] >> [[dragengine:modules:dragonscript:behavior_elements|Behavior Elements]] >> **ECBehaviorComponent**
 </WRAP> </WRAP>
  
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 Hence these two use cases are possible depending on the order the behaviors are added: Shape Collision, Component Collision. See [[#element_class_example]]. Hence these two use cases are possible depending on the order the behaviors are added: Shape Collision, Component Collision. See [[#element_class_example]].
 +
 +See also:
 +  * [[gamedev:deigde:editors:skin|IGDE Skin Editor]]
 +  * [[tools:blenderexportscripts|Blender3D Export Scripts]]
  
 ====== Instance Counts ====== ====== Instance Counts ======
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 ====== Optional Behaviors ====== ====== Optional Behaviors ======
  
-This behavior does support these optional behaviors: 
   * [[behavior_collider|ECBehaviorCollider]]: Attaches component to collider if set.   * [[behavior_collider|ECBehaviorCollider]]: Attaches component to collider if set.
  
dragengine/modules/dragonscript/behavior_component.1741722847.txt.gz · Last modified: 2025/03/11 19:54 by dragonlord