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dragengine:modules:dragonscript:behavior_conversation

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dragengine:modules:dragonscript:behavior_conversation [2025/03/12 17:29] – created dragonlorddragengine:modules:dragonscript:behavior_conversation [2025/03/13 17:11] (current) dragonlord
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 {{tag>dragonscript behavior}} {{tag>dragonscript behavior}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[abstractions#behavior_elementsquick_and_easy_development|Behavior Elements: Quick and Easy Development]] >> **ECBehaviorConversation**+[[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[dragengine:modules:dragonscript:abstractions|Abstraction Layers: How you want to build your Game]] >> [[dragengine:modules:dragonscript:behavior_elements|Behavior Elements]] >> **ECBehaviorConversation**
 </WRAP> </WRAP>
  
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 This method is typically used to trigger conversation if the player enters a TriggerTouch or he finished a sequence of actions ending in firing a trigger. This method is typically used to trigger conversation if the player enters a TriggerTouch or he finished a sequence of actions ending in firing a trigger.
 +
 +See also:
 +  * [[gamedev:deigde:editors:conversation|IGDE Conversation Editor]]
  
 ====== Instance Counts ====== ====== Instance Counts ======
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 ====== Required Behaviors ====== ====== Required Behaviors ======
  
-This behavior requires these other behaviors: 
   * [[behavior_conversationactor|ECBehaviorConversationActor]]   * [[behavior_conversationactor|ECBehaviorConversationActor]]
  
dragengine/modules/dragonscript/behavior_conversation.1741800546.txt.gz · Last modified: 2025/03/12 17:29 by dragonlord