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| dragengine:modules:dragonscript:behavior_conversationactor [2025/03/12 18:07] – created dragonlord | dragengine:modules:dragonscript:behavior_conversationactor [2025/05/11 18:16] (current) – [conversationActor.update] dragonlord | ||
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| Line 1: | Line 1: | ||
| {{tag> | {{tag> | ||
| <WRAP youarehere> | <WRAP youarehere> | ||
| - | [[: | + | [[: |
| </ | </ | ||
| Line 40: | Line 40: | ||
| See also: | See also: | ||
| * [[gamedev: | * [[gamedev: | ||
| + | * [[dragengine: | ||
| ====== Instance Counts ====== | ====== Instance Counts ====== | ||
| Line 119: | Line 120: | ||
| This behavior adds these behavior tree actions. | This behavior adds these behavior tree actions. | ||
| + | |||
| + | ===== conversationActor.update ===== | ||
| + | |||
| + | Update conversation actor. | ||
| + | |||
| + | ^Parameter^Value^Description^ | ||
| + | |locomotion| |Update playback changing locomotion| | ||
| + | |clearAllPlayback| |Clear all playback after adding to game world or spawning| | ||
| + | |headLookAt.clear| |Clear current look-at state allowing the actor to take over control| | ||
| + | |applyAnimations| |Apply animations| | ||
| + | |||
| + | This is an example of using this action: | ||
| + | <code xml> | ||
| + | <action name=' | ||
| + | < | ||
| + | </ | ||
| + | </ | ||
| ====== Behavior Tree Conditions ====== | ====== Behavior Tree Conditions ====== | ||
| Line 152: | Line 170: | ||
| ====== Optional Behaviors ====== | ====== Optional Behaviors ====== | ||
| - | This behavior does support these optional behaviors: | ||
| * [[behavior_component|ECBehaviorComponent]]: | * [[behavior_component|ECBehaviorComponent]]: | ||
| * SpeechAnimationPlayback | * SpeechAnimationPlayback | ||