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dragengine:modules:dragonscript:behavior_conversationactor [2025/03/12 18:07] – created dragonlord | dragengine:modules:dragonscript:behavior_conversationactor [2025/05/11 18:16] (current) – [conversationActor.update] dragonlord | ||
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{{tag> | {{tag> | ||
<WRAP youarehere> | <WRAP youarehere> | ||
- | [[: | + | [[: |
</ | </ | ||
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See also: | See also: | ||
* [[gamedev: | * [[gamedev: | ||
+ | * [[dragengine: | ||
====== Instance Counts ====== | ====== Instance Counts ====== | ||
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This behavior adds these behavior tree actions. | This behavior adds these behavior tree actions. | ||
+ | |||
+ | ===== conversationActor.update ===== | ||
+ | |||
+ | Update conversation actor. | ||
+ | |||
+ | ^Parameter^Value^Description^ | ||
+ | |locomotion| |Update playback changing locomotion| | ||
+ | |clearAllPlayback| |Clear all playback after adding to game world or spawning| | ||
+ | |headLookAt.clear| |Clear current look-at state allowing the actor to take over control| | ||
+ | |applyAnimations| |Apply animations| | ||
+ | |||
+ | This is an example of using this action: | ||
+ | <code xml> | ||
+ | <action name=' | ||
+ | < | ||
+ | </ | ||
+ | </ | ||
====== Behavior Tree Conditions ====== | ====== Behavior Tree Conditions ====== | ||
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====== Optional Behaviors ====== | ====== Optional Behaviors ====== | ||
- | This behavior does support these optional behaviors: | ||
* [[behavior_component|ECBehaviorComponent]]: | * [[behavior_component|ECBehaviorComponent]]: | ||
* SpeechAnimationPlayback | * SpeechAnimationPlayback |