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dragengine:modules:dragonscript:behavior_convocoordsystem

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dragengine:modules:dragonscript:behavior_convocoordsystem [2025/03/11 13:49] – created dragonlorddragengine:modules:dragonscript:behavior_convocoordsystem [2025/03/13 17:05] (current) dragonlord
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 {{tag>dragonscript behavior}} {{tag>dragonscript behavior}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[abstractions#behavior_elementsquick_and_easy_development|Behavior Elements: Quick and Easy Development]] >> **ECBehaviorConvoCoordSystem**+[[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[dragengine:modules:dragonscript:abstractions|Abstraction Layers: How you want to build your Game]] >> [[dragengine:modules:dragonscript:behavior_elements|Behavior Elements]] >> **ECBehaviorConvoCoordSystem**
 </WRAP> </WRAP>
  
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   * Example (*.deeclass) <code xml><vector name='convoCoordSystem.orientation' x='30' y='0' z='0'/></code>   * Example (*.deeclass) <code xml><vector name='convoCoordSystem.orientation' x='30' y='0' z='0'/></code>
  
-===== Events =====+====== Events ======
  
 This behavior has no events. This behavior has no events.
dragengine/modules/dragonscript/behavior_convocoordsystem.1741700957.txt.gz · Last modified: 2025/03/11 13:49 by dragonlord