{{tag>dragonscript behavior}} [[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[abstractions#behavior_elementsquick_and_easy_development|Behavior Elements: Quick and Easy Development]] >> **ECBehaviorConvoCoordSystem** * [[behaviors_use_cases|Behaviors Explained: By Use-Case]] * [[behaviors_a_to_z|Behaviors Explained: From A to Z]] ====== ECBehaviorConvoCoordSystem ====== Behavior element behavior adding conversation coordinate support. Instance adds a ElementConvoCoordSystem to the game world the element is added to. These can be added to conversation playbacks as targets for actions. Creates a ECBehaviorConvoCoordSystem which returns the position relative to the element if queried. ====== Instance Counts ====== This behavior can be used multiple times on an element to add multiple ECBehaviorConvoCoordSystem to mainpulate. Use the behavior identifier to tell them apart. ====== Element Class Properties ====== Element class properties have the prefix ''convoCoordSystem.'' or ''convoCoordSystem({id}).'' if id is not empty. ===== name ===== Set name of conversation coordinate system. Name has to be unique in the game world the element is added to. * Full name: ''convoCoordSystem.name'' or ''convoCoordSystem({id}).name'' * Type: string * Default Value: empty string * Example (*.deeclass) target1 ===== position ===== Set position relative to behavior element. * Full name: ''convoCoordSystem.position'' or ''convoCoordSystem({id}).position'' * Type: 3-component float vector * Default Value: (0,0,0) * Example (*.deeclass) ===== orientation ===== Set orientation relative to behavior element. * Full name: ''convoCoordSystem.orientation'' or ''convoCoordSystem({id}).orientation'' * Type: 3-component float vector * Default Value: (0,0,0) * Example (*.deeclass) ====== Events ====== This behavior has no events. ====== Required Behaviors ====== This behavior requires no other behaviors. ====== Optional Behaviors ====== This behavior does not support optional behaviors. ====== Persistency ====== This behavior does require the element class to be persistable (setPersistable). ====== API Documentation ====== #@LinkApiDocDEDS2_HTML~classDragengine_1_1Scenery_1_1ECBehaviorConvoCoordSystem.html,ECBehaviorConvoCoordSystem~@#. Since DragonScript Module Version ''1.0'' ====== Use Cases ====== * Allow actors to look at specific position on element during conversations. * Allow game scripts to align elements against a known coordinate system on the element. ====== Element Class Example ====== This example defines an element which contains a conversation coordinate system. class MyElement extends BehaviorElementClass public var ECBehaviorConvoCoordSystem convoCoordSystem func new() convoCoordSystem = ECBehaviorConvoCoordSystem.new(this) convoCoordSystem.getPosition().setVector(Vector.new(0, 0, 0.3)) end end ====== Behavior Factory ====== Using element class supporting adding behaviors the behavior can be added like this: target1 ... ====== Live Examples ====== * [[https://github.com/LordOfDragons/deexamples|DEExamples Repository]]