{{tag>dragonscript behavior}}
[[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[dragengine:modules:dragonscript:abstractions|Abstraction Layers: How you want to build your Game]] >> [[dragengine:modules:dragonscript:behavior_elements|Behavior Elements]] >> **ECBCTRRBindings**
* [[behaviors_use_cases|Behaviors Explained: By Use-Case]]
* [[behaviors_a_to_z|Behaviors Explained: From A to Z]]
====== ECBCTRRBindings ======
Behavior element behavior adding bindings tag resolving using CTRRBinding.
Adds a CTRRBinding rule to [[behavior_conversationactor|ECBehaviorConversationActor]].
====== Instance Counts ======
This behavior can be used only once on an element.
====== Element Class Properties ======
Element class properties have the prefix ''ctrrBinding.'' .
====== Events ======
This behavior has no events.
====== Required Behaviors ======
* [[behavior_conversationactor|ECBehaviorConversationActor]]
====== Optional Behaviors ======
This behavior does not support optional behaviors.
====== Persistency ======
This behavior does not required element class to be persistable (setPersistable).
====== API Documentation ======
#@LinkApiDocDEDS2_HTML~classDragengine_1_1Scenery_1_1ECBCTRRBindings.html,ECBCTRRBindings~@#.
Since DragonScript Module Version ''1.0''
====== Use Cases ======
* Add support to add rules to dynamically insert text in conversations.
====== Element Class Example ======
This example defines an element which support for conversation tag rules.
class MyElement extends BehaviorElementClass
public var ECBehaviorConversationActor conversationActor
public var ECBCTRRBindings ctrrBindings
func new()
conversationActor = ECBehaviorConversationActor.new(this)
ctrrBindings = ECBCTRRBindings.new(this, conversationActor)
end
end
====== Behavior Factory ======
Using element class supporting adding behaviors the behavior can be added like this:
default
default
default
value
====== Live Examples ======
* [[https://github.com/LordOfDragons/deexamples|DEExamples Repository]]