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dragengine:modules:dragonscript:behavior_evaluate

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dragengine:modules:dragonscript:behavior_evaluate [2025/05/01 13:53] dragonlorddragengine:modules:dragonscript:behavior_evaluate [2025/05/04 13:49] (current) – [evaluate.check] dragonlord
Line 70: Line 70:
 |target.fired|''true'', ''false''|Target is in fired or reset state| |target.fired|''true'', ''false''|Target is in fired or reset state|
 |target.everFired|''true'', ''false''|Target has been fired at least once or never| |target.everFired|''true'', ''false''|Target has been fired at least once or never|
 +|wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled|
  
 This is an example of using this action: This is an example of using this action:
Line 103: Line 104:
 </action> </action>
 </code> </code>
 +
 +====== State Machine Actions ======
 +
 +Same as [[#behavior_tree_actions|Behavior Tree Actions]].
 +
 +====== State Machine Conditions ======
 +
 +Same as [[#behavior_tree_conditions|Behavior Tree Conditions]].
 +
 +====== State Machine Events ======
 +
 +This behavior sends these state machine events. If behavior has non-empty identifier replace ''evaluate'' with ''evaluate(id)''.
 +
 +===== evaluate.true =====
 +
 +Trigger expression changed to true.
 +
 +===== evaluate.false =====
 +
 +Trigger expression changed to false.
  
 ====== Required Behaviors ====== ====== Required Behaviors ======
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 ====== Optional Behaviors ====== ====== Optional Behaviors ======
  
-This behavior does not support optional behaviors.+  * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: Add actions and conditions for behavior trees to use. 
 +  * [[behavior_statemachine|ECBehaviorStateMachine]]: Add actions and conditions for state machine to use and events to send to the state machine.
  
 ====== Persistency ====== ====== Persistency ======
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                    string to not synchronize. default is empty string. -->                    string to not synchronize. default is empty string. -->
     <string name='trigger.synchronize'>other</string>     <string name='trigger.synchronize'>other</string>
 +    
 +    <!-- optional: use behavior tree with id instead of empty string -->
 +    <string name='behaviorTree'>second</string>
 +    
 +    <!-- optional: use state machine with id instead of empty string -->
 +    <string name='stateMachine'>second</string>
          
     <!-- set element properties. omit property prefix if used inside behavior tag -->     <!-- set element properties. omit property prefix if used inside behavior tag -->
dragengine/modules/dragonscript/behavior_evaluate.1746107607.txt.gz · Last modified: 2025/05/01 13:53 by dragonlord