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dragengine:modules:dragonscript:behavior_evaluate [2025/05/01 17:56] – [Optional Behaviors] dragonlord | dragengine:modules:dragonscript:behavior_evaluate [2025/05/04 13:49] (current) – [evaluate.check] dragonlord | ||
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Line 70: | Line 70: | ||
|target.fired|'' | |target.fired|'' | ||
|target.everFired|'' | |target.everFired|'' | ||
+ | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
This is an example of using this action: | This is an example of using this action: | ||
Line 103: | Line 104: | ||
</ | </ | ||
</ | </ | ||
+ | |||
+ | ====== State Machine Actions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Conditions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Events ====== | ||
+ | |||
+ | This behavior sends these state machine events. If behavior has non-empty identifier replace '' | ||
+ | |||
+ | ===== evaluate.true ===== | ||
+ | |||
+ | Trigger expression changed to true. | ||
+ | |||
+ | ===== evaluate.false ===== | ||
+ | |||
+ | Trigger expression changed to false. | ||
====== Required Behaviors ====== | ====== Required Behaviors ====== | ||
Line 111: | Line 132: | ||
* [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | ||
+ | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
+ | |||
====== Persistency ====== | ====== Persistency ====== | ||
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| | ||
<string name=' | <string name=' | ||
+ | | ||
+ | <!-- optional: use behavior tree with id instead of empty string --> | ||
+ | <string name=' | ||
+ | | ||
+ | <!-- optional: use state machine with id instead of empty string --> | ||
+ | <string name=' | ||
| | ||
<!-- set element properties. omit property prefix if used inside behavior tag --> | <!-- set element properties. omit property prefix if used inside behavior tag --> |