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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| dragengine:modules:dragonscript:behavior_evaluate [2025/05/02 21:41] – [Behavior Factory] dragonlord | dragengine:modules:dragonscript:behavior_evaluate [2025/05/04 13:49] (current) – [evaluate.check] dragonlord | ||
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| Line 70: | Line 70: | ||
| |target.fired|'' | |target.fired|'' | ||
| |target.everFired|'' | |target.everFired|'' | ||
| + | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
| This is an example of using this action: | This is an example of using this action: | ||
| Line 103: | Line 104: | ||
| </ | </ | ||
| </ | </ | ||
| + | |||
| + | ====== State Machine Actions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Conditions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Events ====== | ||
| + | |||
| + | This behavior sends these state machine events. If behavior has non-empty identifier replace '' | ||
| + | |||
| + | ===== evaluate.true ===== | ||
| + | |||
| + | Trigger expression changed to true. | ||
| + | |||
| + | ===== evaluate.false ===== | ||
| + | |||
| + | Trigger expression changed to false. | ||
| ====== Required Behaviors ====== | ====== Required Behaviors ====== | ||
| Line 111: | Line 132: | ||
| * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | ||
| + | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
| + | |||
| ====== Persistency ====== | ====== Persistency ====== | ||