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dragengine:modules:dragonscript:behavior_grabber [2024/03/14 16:51] – dragonlord | dragengine:modules:dragonscript:behavior_grabber [2025/05/13 14:05] (current) – dragonlord | ||
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{{tag> | {{tag> | ||
<WRAP youarehere> | <WRAP youarehere> | ||
- | [[: | + | [[: |
</ | </ | ||
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====== Element Class Properties ====== | ====== Element Class Properties ====== | ||
- | Element class properties have the prefix | + | Element class properties have the prefix |
===== shape ===== | ===== shape ===== | ||
Shape of collider used to detect grab spots. | Shape of collider used to detect grab spots. | ||
- | * Full name: "grabber.shape" | + | * Full name: '' |
- | * Type: string (shape | + | * Type: string (shape |
* Default Value: empty string | * Default Value: empty string | ||
* Example (*.deeclass): | * Example (*.deeclass): | ||
- | ===== attach.position ===== | + | ===== position ===== |
Attach position relative to parent element or bone. | Attach position relative to parent element or bone. | ||
- | * Full name: "grabber.attach.position" | + | * Full name: '' |
- | * Type: 3-component vector | + | * Type: 3-component |
- | * Default Value: (0, 0, 0) | + | * Default Value: |
- | * Example (*.deeclass): | + | * Example (*.deeclass): |
- | ===== attach.rotation ===== | + | ===== rotation ===== |
Attach orientation in euler degrees relative to parent element or bone. | Attach orientation in euler degrees relative to parent element or bone. | ||
- | * Full name: "grabber.attach.rotation" | + | * Full name: '' |
- | * Type: 3-component vector | + | * Type: 3-component |
- | * Default Value: (0, 0, 0) | + | * Default Value: |
- | * Example (*.deeclass): | + | * Example (*.deeclass): |
- | ===== attach.bone ===== | + | ===== bone ===== |
Name of bone to attach to or empty string to attach to the parent element. | Name of bone to attach to or empty string to attach to the parent element. | ||
- | * Full name: "grabber.attach.bone" | + | * Full name: '' |
* Type: string | * Type: string | ||
* Default Value: empty string | * Default Value: empty string | ||
- | * Example (*.deeclass): | + | * Example (*.deeclass): |
+ | |||
+ | ====== Events ====== | ||
+ | |||
+ | ===== spotGrabbed ===== | ||
+ | |||
+ | Grabber grabbed grab spot. | ||
+ | |||
+ | ===== spotReleased ===== | ||
+ | |||
+ | Grabber released grab spot. | ||
+ | |||
+ | ===== touchGrabSpot ===== | ||
+ | |||
+ | Start touching grab spot. | ||
+ | |||
+ | ===== untouchGrabSpot ===== | ||
+ | |||
+ | Stop touching grab spot. | ||
+ | |||
+ | ===== canTouchGrabSpot ===== | ||
+ | |||
+ | Grab spot can be touched if all listeners return true. | ||
+ | |||
+ | ===== enabledChanged ===== | ||
+ | |||
+ | Grabber enabled changed. | ||
+ | |||
+ | ====== Behavior Tree Actions ====== | ||
+ | |||
+ | This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace '' | ||
+ | |||
+ | ===== grabber.set ===== | ||
+ | |||
+ | Set one or more grabber parameters. | ||
+ | |||
+ | ^Parameter^Value^Description^ | ||
+ | |enabled|'' | ||
+ | |||
+ | This is an example of using this action: | ||
+ | <code xml> | ||
+ | <action name=' | ||
+ | < | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ===== grabber.update ===== | ||
+ | |||
+ | Update grabber. | ||
+ | |||
+ | ^Parameter^Value^Description^ | ||
+ | |release| |Release grab spot if grabbing one.| | ||
+ | |interactElement.assign|string|Assign grab spot element to [[behavior_interactelement|ECBehaviorInteractElement]] with identifier matching value string. Action fails if no element is grabbed or interact element behavior is absent| | ||
+ | |interact|string|Interact with grab spot. If element is absent action fails. Runs interaction with name value. If interaction with name value is absent fails action. If interaction returns false fails action. Otherwise action succeeds.| | ||
+ | |interact.parameters|string|Optional parameters to use with '' | ||
+ | |||
+ | This is an example of using this action: | ||
+ | <code xml> | ||
+ | <action name=' | ||
+ | < | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ===== grabber.check ===== | ||
+ | |||
+ | Check one or more grabber parameters. Action succeeds if all parameter value matches their respective grabber parameter otherwise action fails. This action is typically used as first action in a sequence to run the sequence only if a grabber parameter matches (or not). | ||
+ | |||
+ | ^Parameter^Value^Description^ | ||
+ | |enabled|'' | ||
+ | |grabbing|'' | ||
+ | |interact.name|string|Name of interaction| | ||
+ | |interact.has|'' | ||
+ | |interact.query|'' | ||
+ | |interact.parameters|string|Optional parameters to use with '' | ||
+ | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
+ | |||
+ | This is an example of using this action: | ||
+ | <code xml> | ||
+ | < | ||
+ | <action name=' | ||
+ | < | ||
+ | </ | ||
+ | <!-- actions here run only if grabber is grabbing a grab spot --> | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ====== Behavior Tree Conditions ====== | ||
+ | |||
+ | This behavior adds these behavior tree conditions if behavior tree is present. If behavior has non-empty identifier replace '' | ||
+ | |||
+ | ===== grabber.check ===== | ||
+ | |||
+ | Check one or more grabber parameters. Conditions returns true if all parameter value match their respective grabber parameter. This condition is typically used to run an action or sequence of actions as long as grabber conditions are true. | ||
+ | |||
+ | ^Parameter^Value^Description^ | ||
+ | |grabber.enabled|'' | ||
+ | |grabber.grabbing|'' | ||
+ | |grabber.interact.name|string|Name of interaction| | ||
+ | |grabber.interact.has|'' | ||
+ | |grabber.interact.query|'' | ||
+ | |grabber.interact.parameters|string|Optional parameters to use with '' | ||
+ | |||
+ | This is an example of using this condition: | ||
+ | <code xml> | ||
+ | <action name=' | ||
+ | < | ||
+ | < | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ====== State Machine Actions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Conditions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Events ====== | ||
+ | |||
+ | This behavior sends these state machine events. If behavior has non-empty identifier replace '' | ||
+ | |||
+ | ===== grabber.enabled ===== | ||
+ | |||
+ | Grabber has been enabled. | ||
+ | |||
+ | ===== grabber.disabled ===== | ||
+ | |||
+ | Grabber has been disabled. | ||
+ | |||
+ | ===== grabber.grabbed ===== | ||
+ | |||
+ | Grabber grabbed grab spot. | ||
+ | |||
+ | ===== grabber.released ===== | ||
+ | |||
+ | Grabber released grab spot. | ||
+ | |||
+ | ===== grabber.touch ===== | ||
+ | |||
+ | Start touching grab spot. | ||
+ | |||
+ | ===== grabber.untouch ===== | ||
+ | |||
+ | Stop touching grab spot. | ||
====== Required Behaviors ====== | ====== Required Behaviors ====== | ||
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* [[behavior_collider|ECBehaviorCollider]]: | * [[behavior_collider|ECBehaviorCollider]]: | ||
* [[behavior_vrhand|ECBehaviorVRHand]]: | * [[behavior_vrhand|ECBehaviorVRHand]]: | ||
+ | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | ||
+ | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
====== Persistency ====== | ====== Persistency ====== | ||
- | Saves these parameters: | + | This behavior does support element class to be persistable (setPersistable). |
- | * Enabled | + | |
- | * [[behavior_grabspot|ECBehaviorGrabSpot]] | + | |
====== API Documentation ====== | ====== API Documentation ====== | ||
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# | # | ||
- | Since DragonScript Module Version | + | Since DragonScript Module Version |
====== Use Cases ====== | ====== Use Cases ====== | ||
Line 106: | Line 250: | ||
The # | The # | ||
+ | |||
+ | ====== Behavior Factory ====== | ||
+ | |||
+ | Using element class supporting adding behaviors the behavior can be added like this: | ||
+ | <code xml> | ||
+ | <?xml version=' | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | | ||
+ | < | ||
+ | <!-- optional: use vr hand with id instead of empty string --> | ||
+ | <string name=' | ||
+ | | ||
+ | <!-- optional: set collision filter. default value ' | ||
+ | | ||
+ | | ||
+ | | ||
+ | are a list of bits to set. --> | ||
+ | <string name=' | ||
+ | | ||
+ | <!-- optional: use behavior tree with id instead of empty string --> | ||
+ | <string name=' | ||
+ | | ||
+ | <!-- optional: use state machine with id instead of empty string --> | ||
+ | <string name=' | ||
+ | | ||
+ | <!-- set element properties. omit property prefix if used inside behavior tag --> | ||
+ | <string name=' | ||
+ | </ | ||
+ | | ||
+ | <!-- for adding multiple behaviors use unique identifiers --> | ||
+ | < | ||
+ | <string name=' | ||
+ | <string name=' | ||
+ | </ | ||
+ | </ | ||
+ | </ | ||
====== Live Examples ====== | ====== Live Examples ====== | ||
* [[https:// | * [[https:// |