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dragengine:modules:dragonscript:behavior_grabspot

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dragengine:modules:dragonscript:behavior_grabspot [2025/05/02 13:46] dragonlorddragengine:modules:dragonscript:behavior_grabspot [2025/05/13 14:06] (current) dragonlord
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 </code> </code>
  
-===== grabSpot.release =====+===== grabSpot.update =====
  
-Release grabber if one is grabbing the grab spot.+Update grab spot. 
 + 
 +^Parameter^Value^Description^ 
 +|release| |Release grabber if one is grabbing the grab spot.
 +|interactElement.assign|string|Assign grabber element to [[behavior_interactelement|ECBehaviorInteractElement]] with identifier matching value string. Action fails if no element is grabbing or interact element behavior is absent| 
 +|interact|string|Interact with grabber. If element is absent action fails. Runs interaction with name value. If interaction with name value is absent fails action. If interaction returns false fails action. Otherwise action succeeds.| 
 +|interact.parameters|string|Optional parameters to use with ''interaction''.|
  
 This is an example of using this action: This is an example of using this action:
 <code xml> <code xml>
-<action name='grabSpot.release'/>+<action name='grabSpot.update'> 
 +  <parameter name='release'/
 +</action>
 </code> </code>
  
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 |enabled|''true'', ''false''|Grab spot is enabled| |enabled|''true'', ''false''|Grab spot is enabled|
 |grabbed|''true'', ''false''|Grab spot is grabbed by a grabber| |grabbed|''true'', ''false''|Grab spot is grabbed by a grabber|
 +|interact.name|string|Name of interaction|
 +|interact.has|''true'', ''false''|Has grabber and interaction with name ''interaction.name'' is present|
 +|interact.query|''true'', ''false''|Interact with grabber and test result. Condition is true if grabber is present, interaction with name ''interaction.name'' is present and interaction returns true. It is recommended to use here only interactions without side effects (hence query interactions).|
 +|interact.parameters|string|Optional parameters to use with ''interaction.query''.|
 +|wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled|
  
 This is an example of using this action: This is an example of using this action:
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 |grabSpot.enabled|''true'', ''false''|Grab spot is enabled| |grabSpot.enabled|''true'', ''false''|Grab spot is enabled|
 |grabSpot.grabbed|''true'', ''false''|Grab spot is grabbed by a grabber| |grabSpot.grabbed|''true'', ''false''|Grab spot is grabbed by a grabber|
 +|grabSpot.interact.name|string|Name of interaction|
 +|grabSpot.interact.has|''true'', ''false''|Has grabber and interaction with name ''interaction.name'' is present|
 +|grabSpot.interact.query|''true'', ''false''|Interact with grabber and test result. Condition is true if grabber is present, interaction with name ''interaction.name'' is present and interaction returns true. It is recommended to use here only interactions without side effects (hence query interactions).|
 +|grabSpot.interact.parameters|string|Optional parameters to use with ''interaction.query''.|
  
 This is an example of using this condition: This is an example of using this condition:
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 </action> </action>
 </code> </code>
 +
 +====== State Machine Actions ======
 +
 +Same as [[#behavior_tree_actions|Behavior Tree Actions]].
 +
 +====== State Machine Conditions ======
 +
 +Same as [[#behavior_tree_conditions|Behavior Tree Conditions]].
 +
 +====== State Machine Events ======
 +
 +This behavior sends these state machine events. If behavior has non-empty identifier replace ''grabSpot'' with ''grabSpot(id)''.
 +
 +===== grabSpot.enabled =====
 +
 +Grab spot has been enabled.
 +
 +===== grabSpot.disabled =====
 +
 +Grab spot has been disabled.
 +
 +===== grabSpot.grabbed =====
 +
 +Grabber grabbed grab spot.
 +
 +===== grabSpot.released =====
 +
 +Grabber released grab spot.
  
 ====== Required Behaviors ====== ====== Required Behaviors ======
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   * [[behavior_collider|ECBehaviorCollider]]: If used attaches grab spot touch collider to collider   * [[behavior_collider|ECBehaviorCollider]]: If used attaches grab spot touch collider to collider
   * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: Add actions and conditions for behavior trees to use.   * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: Add actions and conditions for behavior trees to use.
 +  * [[behavior_statemachine|ECBehaviorStateMachine]]: Add actions and conditions for state machine to use and events to send to the state machine.
  
  
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                    are a list of bits to set. -->                    are a list of bits to set. -->
     <string name='collisionFilter'>4:1 2</string>     <string name='collisionFilter'>4:1 2</string>
 +    
 +    <!-- optional: use behavior tree with id instead of empty string -->
 +    <string name='behaviorTree'>second</string>
 +    
 +    <!-- optional: use state machine with id instead of empty string -->
 +    <string name='stateMachine'>second</string>
          
     <!-- set element properties. omit property prefix if used inside behavior tag -->     <!-- set element properties. omit property prefix if used inside behavior tag -->
dragengine/modules/dragonscript/behavior_grabspot.1746193572.txt.gz · Last modified: 2025/05/02 13:46 by dragonlord