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dragengine:modules:dragonscript:behavior_hearsounds

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dragengine:modules:dragonscript:behavior_hearsounds [2025/05/02 15:08] dragonlorddragengine:modules:dragonscript:behavior_hearsounds [2025/05/04 13:49] (current) – [hearSound.check] dragonlord
Line 102: Line 102:
 |count.greater|integer|Count of audible elements is greater than integer value| |count.greater|integer|Count of audible elements is greater than integer value|
 |player|''true'', ''false''|Player is audible| |player|''true'', ''false''|Player is audible|
 +|wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled|
  
 This is an example of using this action: This is an example of using this action:
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     <parameter name='player'>true</parameter>     <parameter name='player'>true</parameter>
   </action>   </action>
-  <!-- actions here run only if element is audible ply player -->+  <!-- actions here run only if player is audible by element -->
 </sequence> </sequence>
 </code> </code>
Line 135: Line 136:
 </action> </action>
 </code> </code>
 +
 +====== State Machine Actions ======
 +
 +Same as [[#behavior_tree_actions|Behavior Tree Actions]].
 +
 +====== State Machine Conditions ======
 +
 +Same as [[#behavior_tree_conditions|Behavior Tree Conditions]].
 +
 +====== State Machine Events ======
 +
 +This behavior sends these state machine events.
 +
 +===== hearSound.audible =====
 +
 +Element become audible.
 +
 +===== hearSound.inaudible =====
 +
 +Element became inaudible.
  
 ====== Required Behaviors ====== ====== Required Behaviors ======
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   * [[behavior_collider|ECBehaviorCollider]]: Attach to collider.   * [[behavior_collider|ECBehaviorCollider]]: Attach to collider.
   * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: Add actions and conditions for behavior trees to use.   * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: Add actions and conditions for behavior trees to use.
 +  * [[behavior_statemachine|ECBehaviorStateMachine]]: Add actions and conditions for state machine to use and events to send to the state machine.
  
 ====== Persistency ====== ====== Persistency ======
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   <behavior type='ECBehaviorHearSounds'>   <behavior type='ECBehaviorHearSounds'>
 +    <!-- optional: use behavior tree with id instead of empty string -->
 +    <string name='behaviorTree'>second</string>
 +    
 +    <!-- optional: use state machine with id instead of empty string -->
 +    <string name='stateMachine'>second</string>
 +    
     <!-- set element properties. omit property prefix if used inside behavior tag -->     <!-- set element properties. omit property prefix if used inside behavior tag -->
     <float name='.audibleDistance'>50</float>     <float name='.audibleDistance'>50</float>
dragengine/modules/dragonscript/behavior_hearsounds.1746198524.txt.gz · Last modified: 2025/05/02 15:08 by dragonlord