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dragengine:modules:dragonscript:behavior_hearsounds [2025/05/02 15:08] – dragonlord | dragengine:modules:dragonscript:behavior_hearsounds [2025/05/04 13:49] (current) – [hearSound.check] dragonlord | ||
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|count.greater|integer|Count of audible elements is greater than integer value| | |count.greater|integer|Count of audible elements is greater than integer value| | ||
|player|'' | |player|'' | ||
+ | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
This is an example of using this action: | This is an example of using this action: | ||
Line 109: | Line 110: | ||
< | < | ||
</ | </ | ||
- | <!-- actions here run only if element | + | <!-- actions here run only if player |
</ | </ | ||
</ | </ | ||
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</ | </ | ||
</ | </ | ||
+ | |||
+ | ====== State Machine Actions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Conditions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Events ====== | ||
+ | |||
+ | This behavior sends these state machine events. | ||
+ | |||
+ | ===== hearSound.audible ===== | ||
+ | |||
+ | Element become audible. | ||
+ | |||
+ | ===== hearSound.inaudible ===== | ||
+ | |||
+ | Element became inaudible. | ||
====== Required Behaviors ====== | ====== Required Behaviors ====== | ||
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* [[behavior_collider|ECBehaviorCollider]]: | * [[behavior_collider|ECBehaviorCollider]]: | ||
* [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | ||
+ | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
====== Persistency ====== | ====== Persistency ====== | ||
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| | ||
< | < | ||
+ | <!-- optional: use behavior tree with id instead of empty string --> | ||
+ | <string name=' | ||
+ | | ||
+ | <!-- optional: use state machine with id instead of empty string --> | ||
+ | <string name=' | ||
+ | | ||
<!-- set element properties. omit property prefix if used inside behavior tag --> | <!-- set element properties. omit property prefix if used inside behavior tag --> | ||
<float name=' | <float name=' |