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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| dragengine:modules:dragonscript:behavior_hitscan [2025/05/01 19:06] – dragonlord | dragengine:modules:dragonscript:behavior_hitscan [2025/05/11 13:39] (current) – dragonlord | ||
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| Line 66: | Line 66: | ||
| This behavior has no events | This behavior has no events | ||
| + | |||
| ====== Behavior Tree Actions ====== | ====== Behavior Tree Actions ====== | ||
| This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace '' | This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace '' | ||
| - | ===== hitScan.start ===== | + | ===== hitScan.update |
| - | Start hit scans. | + | Update |
| ^Parameter^Value^Description^ | ^Parameter^Value^Description^ | ||
| - | |type|'' | + | |start|'' |
| * '' | * '' | ||
| * '' | * '' | ||
| Line 87: | Line 88: | ||
| |angle.horizontal|float|Horizontal opening angle in degrees (angle across width)| | |angle.horizontal|float|Horizontal opening angle in degrees (angle across width)| | ||
| |angle.vertical|float|Vertical opening angle in degrees (angle across height)| | |angle.vertical|float|Vertical opening angle in degrees (angle across height)| | ||
| + | |stop|empty string, '' | ||
| This is an example of using this action: | This is an example of using this action: | ||
| <code xml> | <code xml> | ||
| - | <action name=' | + | <action name=' |
| - | < | + | < |
| < | < | ||
| < | < | ||
| - | </ | ||
| - | </ | ||
| - | |||
| - | ===== hitScan.stop ===== | ||
| - | |||
| - | Stop hit scans. | ||
| - | |||
| - | ^Parameter^Value^Description^ | ||
| - | |clear| |Clear hit results as if no hit has been done| | ||
| - | |||
| - | This is an example of using this action: | ||
| - | <code xml> | ||
| - | <action name=' | ||
| - | < | ||
| </ | </ | ||
| </ | </ | ||
| Line 123: | Line 111: | ||
| |hits.percentage.less|integer|Percentage of hits is less than value in the range from 0 to 1| | |hits.percentage.less|integer|Percentage of hits is less than value in the range from 0 to 1| | ||
| |hits.percentage.greater|integer|Percentage of hits is greater than value in the range from 0 to 1| | |hits.percentage.greater|integer|Percentage of hits is greater than value in the range from 0 to 1| | ||
| + | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
| This is an example of using this action: | This is an example of using this action: | ||
| Line 160: | Line 149: | ||
| </ | </ | ||
| </ | </ | ||
| + | |||
| + | ====== State Machine Actions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Conditions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Events ====== | ||
| + | |||
| + | This behavior sends these state machine events. If behavior has non-empty identifier replace '' | ||
| + | |||
| + | ===== hitScan.done ===== | ||
| + | |||
| + | Hit scan finished and the results can be examine now. | ||
| ====== Required Behaviors ====== | ====== Required Behaviors ====== | ||
| Line 169: | Line 174: | ||
| * [[behavior_component|ECBehaviorComponent]]: | * [[behavior_component|ECBehaviorComponent]]: | ||
| * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | ||
| + | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
| ====== Persistency ====== | ====== Persistency ====== | ||
| Line 224: | Line 230: | ||
| are a list of bits to set. --> | are a list of bits to set. --> | ||
| <string name=' | <string name=' | ||
| + | | ||
| + | <!-- optional: use behavior tree with id instead of empty string --> | ||
| + | <string name=' | ||
| + | | ||
| + | <!-- optional: use state machine with id instead of empty string --> | ||
| + | <string name=' | ||
| <!-- set element properties. omit property prefix if used inside behavior tag --> | <!-- set element properties. omit property prefix if used inside behavior tag --> | ||