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dragengine:modules:dragonscript:behavior_hitscan

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dragengine:modules:dragonscript:behavior_hitscan [2025/05/02 21:33] – [Behavior Factory] dragonlorddragengine:modules:dragonscript:behavior_hitscan [2025/05/04 13:40] (current) – [hitScan.check] dragonlord
Line 66: Line 66:
  
 This behavior has no events This behavior has no events
 +
 ====== Behavior Tree Actions ====== ====== Behavior Tree Actions ======
  
Line 123: Line 124:
 |hits.percentage.less|integer|Percentage of hits is less than value in the range from 0 to 1| |hits.percentage.less|integer|Percentage of hits is less than value in the range from 0 to 1|
 |hits.percentage.greater|integer|Percentage of hits is greater than value in the range from 0 to 1| |hits.percentage.greater|integer|Percentage of hits is greater than value in the range from 0 to 1|
 +|wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled|
  
 This is an example of using this action: This is an example of using this action:
Line 160: Line 162:
 </action> </action>
 </code> </code>
 +
 +====== State Machine Actions ======
 +
 +Same as [[#behavior_tree_actions|Behavior Tree Actions]].
 +
 +====== State Machine Conditions ======
 +
 +Same as [[#behavior_tree_conditions|Behavior Tree Conditions]].
 +
 +====== State Machine Events ======
 +
 +This behavior sends these state machine events. If behavior has non-empty identifier replace ''hitScan'' with ''hitScan(id)''.
 +
 +===== hitScan.done =====
 +
 +Hit scan finished and the results can be examine now.
  
 ====== Required Behaviors ====== ====== Required Behaviors ======
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   * [[behavior_component|ECBehaviorComponent]]: Required if collision test has to originate from bone.   * [[behavior_component|ECBehaviorComponent]]: Required if collision test has to originate from bone.
   * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: Add actions and conditions for behavior trees to use.   * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: Add actions and conditions for behavior trees to use.
 +  * [[behavior_statemachine|ECBehaviorStateMachine]]: Add actions and conditions for state machine to use and events to send to the state machine.
  
 ====== Persistency ====== ====== Persistency ======
dragengine/modules/dragonscript/behavior_hitscan.1746221588.txt.gz · Last modified: 2025/05/02 21:33 by dragonlord