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dragengine:modules:dragonscript:behavior_interactionspot

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dragengine:modules:dragonscript:behavior_interactionspot [2025/05/02 14:06] dragonlorddragengine:modules:dragonscript:behavior_interactionspot [2025/05/04 13:47] (current) – [interactionSpot.check] dragonlord
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 ^Parameter^Value^Description^ ^Parameter^Value^Description^
 |empty|''true'', ''false''|Interaction spot is empty, hence not occupied by an occupier| |empty|''true'', ''false''|Interaction spot is empty, hence not occupied by an occupier|
 +|wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled|
  
 This is an example of using this action: This is an example of using this action:
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 </action> </action>
 </code> </code>
 +
 +====== State Machine Actions ======
 +
 +Same as [[#behavior_tree_actions|Behavior Tree Actions]].
 +
 +====== State Machine Conditions ======
 +
 +Same as [[#behavior_tree_conditions|Behavior Tree Conditions]].
 +
 +====== State Machine Events ======
 +
 +This behavior sends these state machine events. If behavior has non-empty identifier replace ''interactionSpot'' with ''interactionSpot(id)''.
 +
 +===== interactionSpot.claimed =====
 +
 +Occupier has claimed spot.
 +
 +===== interactionSpot.released =====
 +
 +Occupier has release spot.
  
 ====== Required Behaviors ====== ====== Required Behaviors ======
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   * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: Add actions and conditions for behavior trees to use.   * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: Add actions and conditions for behavior trees to use.
 +  * [[behavior_statemachine|ECBehaviorStateMachine]]: Add actions and conditions for state machine to use and events to send to the state machine.
  
 ====== Persistency ====== ====== Persistency ======
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 ====== API Documentation ====== ====== API Documentation ======
 +
 #@LinkApiDocDEDS2_HTML~classDragengine_1_1Scenery_1_1ECBehaviorInteractionSpot.html,ECBehaviorInteractionSpot~@#. #@LinkApiDocDEDS2_HTML~classDragengine_1_1Scenery_1_1ECBehaviorInteractionSpot.html,ECBehaviorInteractionSpot~@#.
  
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   <behavior type='ECBehaviorInteractionSpot'>   <behavior type='ECBehaviorInteractionSpot'>
 +    <!-- optional: use behavior tree with id instead of empty string -->
 +    <string name='behaviorTree'>second</string>
 +    
 +    <!-- optional: use state machine with id instead of empty string -->
 +    <string name='stateMachine'>second</string>
 +    
     <!-- set element properties. omit property prefix if used inside behavior tag -->     <!-- set element properties. omit property prefix if used inside behavior tag -->
     <vector name='.lookAt' x='0' y='0.2' z='0.5'/>     <vector name='.lookAt' x='0' y='0.2' z='0.5'/>
dragengine/modules/dragonscript/behavior_interactionspot.1746194772.txt.gz · Last modified: 2025/05/02 14:06 by dragonlord